Kongamato (5e Creature)
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Large dragon, chaotic neutral
Keen Sight. The Kongamato has advantage on Wisdom (Perception) checks that rely on sight.
Hold Breath. The Kongamato can hold its breath for 30 minutes
Multiattack. The Kongamato makes two attacks: one with its Bite and one with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Fire Breath (Recharge 5-6). The Kongamato exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.
The Kongamato is an unusual drake, distantly related to dragons and wyverns. They enjoy basking on tree tops or even dipping down into rivers, lakes and the sea itself to snag large fish like delta catfish or the arapaima into their maw, they have also been known to kill small caimans or tree dwelling monkeys. They enjoy roasting their food with their breath weapon. Tribes of jackalings try to domesticate these savage beasts and these creatures are given as a gift for a truly powerful chieftan among their kind. They have a particular hatred for Wadjets and Kotals but they generally flee from these fearsome flying enemies.
Kongamato appear like pterodactyls but they have a long snout like a Gharial, they have brilliant crimson skin with gold or violet stripes and great sails attached to their back and tails to help them with flight. They are excellent flyers and good swimmers as well. Kongamato love stealing bright items like jewelry or coins, and they have a strange sense of humor, they seem to find humor in capsizing canoes.