Koloktos (5e Creature)

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Koloktos[edit]

Large construct, lawful evil


Armor Class 17
Hit Points 190 (20d10 + 80)
Speed 0 ft.


STR DEX CON INT WIS CHA
24 (+7) 10 (+0) 18 (+4) 11 (+0) 13 (+1) 9 (-1)

Saving Throws Str +11, Con +8
Skills Intimidation +3
Proficiency Bonus +4
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses passive Perception 11
Languages Common
Challenge 11 (7,200 XP)


Red Cores. Koloktos has a single red orb placed within the joint of each limb and another in its chest, striking one of these cores bypasses koloktos damage resistances. A character using a whip or hookshot may make a DC 15 Dexterity reaction to koloktos scimitar attack to try and grapple one of the cores of koloktos arms, a successful grapple check against the cores removed the core from koloktos arm and removes its multi attack feature, removing two arms causes koloktos to fall prone and take double damage from All attack for one round after which it regains both its arms and moves into its second phase.

Second Phase. After having its hit points reduced to 120 or lower or recovering from being knocked prone by its red cores feature koloktos enters the second stage of its combat. When in second phase koloktos gains a 20 feet movement speed and has its AC increased by 2. This AC increase is caused by a grate covering the core in koloktos chest, the grate has 80 HP but lacks koloktos damage resistance, damaging the grate does no damage to koloktos.

ACTIONS

Multiattack. Koloktos makes two melee attacks.

Great Scimitar. Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft. or range 30/90 ft., one target. Hit: 12 (1d10 + 7) slashing damage.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage.

REACTIONS

Cursed Backup. When Koloktos has one of its cores removed it can use its reaction to summon 1d4 cursed bokoblins in unoccupied spaces it can see within 30 feet of it. The bokoblins act as allies of Koloktos and obey its spoken commands. The bokoblins remain for 1 hour, until Koloktos dies, or until Koloktos dismisses them as a bonus action.

This "Ancient Automaton" defends the Ancient Cistern and eliminates intruders. The cursed energy supply Ghirahim provided to this contraption has given it power far beyond its conventional limits. The red, orb-shaped cores embedded in its torso and arms provide it limited stability and prevent it from falling to pieces.

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