Kamikaze Puppet (Shinobi World Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Kamikaze Puppet[edit]

Medium construct (Puppet), unaligned


Armor Class 16 (Natural Armor)
Hit Points 45 (6d8 + 18)
Speed 60 ft.


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 16 (+3) 10 (+0) 10 (+0) 10 (+0)

Saving Throws Str +5, Dex +6, Con +6
Skills Acrobatics +6, Arcana +3, Deception +3, Sleight of Hand +6, Stealth +6
Damage Immunities poison, psychic
Condition Immunities charmed, frightened, poisoned
Senses passive Perception 10
Languages Common
Challenge 7 (2,900 XP)


Puppet. The puppet can not act on its own, and must be controlled by a creature with the Path of the Puppetmaster.

Elemental Construction. Each puppet was constructed to automatically mold one particular nature of chakra. Choose between fire damage, magical bludgeoning damage, lightning damage, cold damage, or magical slashing damage. It becomes resistant to the chosen damage type, and its Elemental Shot and Kamikaze actions deal the chosen damage type. Once this has been chosen, it can not be changed.

Rushdown. If the puppet moves at least 30 feet straight toward a target and makes a grappling check, it has advantage. On a success, it may use its Kamikaze action as a bonus action, and the creature it is grappling has disadvantage.

ACTIONS

Claws. Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

Elemental Shot (2 Chakra). Ranged Spell Attack: +6 to hit, range 20/40 ft., one target. Hit: 11 (3d4 + 3) damage.

Kamikaze. The puppet drops to 0 hit points, and every creature in a 20 foot radius must make a DC 14 Dexterity saving throw, taking 10 (4d6 + 3) damage on a failure, or half as much on a success.


Puppet_Walker_01.jpg
[source].

An advanced elemental puppet variant developed by the Shirogane Clan for sieges, kamikaze puppets are differentiated by the large, red discs situated on their back that are connected directly to their chakra source that a puppetmaster can use to tear the world around them with a massive explosion.


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