Kakashi, Boruto (Shinobi World Supplement)
From D&D Wiki
Medium humanoid (Hatake), lawful neutral
Saving Throws Dex +10, Int +11, Wis +7
Chakra. Kakashi has 40 chakra points which he can expend. All chakra points are regained at the end of a long rest.
Evasion. When Kakashi is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.
Ninja Speed. Kakashi can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.
Mastery. Kakashi can add half his proficiency bonus rounded up to all checks and saves he is not proficient in.
Multiattack. Kakashi can make 3 unarmed strike or kunai attacks.
Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (4d4 + 4) magical bludgeoning damage.
Kunai. Thrown Weapon Attack: +10 to hit, range 30/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage. Naruto may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit.
After the Fourth Shinobi World War, Kakashi took the office of Hokage following the previous era of Kage's decision to pass their position on to the next generation so that the true successor, Naruto would still be able to live a normal life in his youth. After stepping down, Kakashi began to investigate the shady under-dealings of Root.