Kakashi, Boruto (Shinobi World Supplement)

From D&D Wiki

Jump to: navigation, search
This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
LookClosely.png
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class, and Genin (5e Background) background, and as such is not follow traditional CR.

Kakashi Hatake[edit]

Medium humanoid (Hatake), lawful neutral


Armor Class 17 (Natural Armor)
Hit Points 90 (20d8)
Speed 60 ft.


STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 10 (+0) 20 (+5) 12 (+1) 8 (-1)

Saving Throws Dex +10, Int +11, Wis +7
Skills Acrobatics +10, Arcana +11, Deception +5, History +11, Insight +7, Medicine +7, Perception +7, Persuasion +5, Stealth +10
Senses passive Perception Expression error: Unexpected number.
Languages Common
Challenge 20 (25,000 XP)


Chakra. Kakashi has 40 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Evasion. When Kakashi is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.

Ninja Speed. Kakashi can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

Mastery. Kakashi can add half his proficiency bonus rounded up to all checks and saves he is not proficient in.

ACTIONS

Multiattack. Kakashi can make 3 unarmed strike or kunai attacks.

Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (4d4 + 4) magical bludgeoning damage.

Kunai. Thrown Weapon Attack: +10 to hit, range 30/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage. Naruto may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit.


See Kakashi's Jutsu

  • DC - 19
  • Attack bonus - +11


Lightning_Release_Purple_Electricity.png
Kakashi using Purple Lightning, [Source].

After the Fourth Shinobi World War, Kakashi took the office of Hokage following the previous era of Kage's decision to pass their position on to the next generation so that the true successor, Naruto would still be able to live a normal life in his youth. After stepping down, Kakashi began to investigate the shady under-dealings of Root.



Back to Main Page5e Homebrew5e Creatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Naruto franchise, and/or include content directly affiliated with and/or owned by Shōnen Jump. D&D Wiki neither claims nor implies any rights to Naruto copyrights, trademarks, or logos, nor any owned by Shōnen Jump. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Back to Main Page5e HomebrewCampaign SettingsShinobi World

Home of user-generated,
homebrew pages!


Advertisements: