Jan Valentine (JJBA Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Sideshow (Anime Supplement) class and Military Asset (5e Background) background, and as such does not follow traditional CR.

Jan Valentine[edit]

Medium humanoid (Vampire), lawful evil

Armor Class 14
Hit Points 60 (8d8 + 24)
Speed 30 ft.

16 (+3) 18 (+4) 16 (+3) 13 (+1) 15 (+2) 16 (+3)

Saving Throws Str +6, Dex +7
Skills Acrobatics +7, Athletics +6, Investigation +4, Perception +5, Performance +6, Persuasion +6
Damage Vulnerabilities Radiant
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing damage from Nonmagical attacks
Senses passive Perception 15
Languages English, German
Challenge 8 (3,900 XP)

Regeneration. Jan regains 13 (2d6 + 6) hit points and the start of his turn if he has at least 1 hit point and isn't in sunlight. He may spend 1 spirit point when this happens to double the hit points regained. If Jan takes radiant damage, this trait doesn't work until the start of his next turn. When he is reduced to 0 hit points, he may spend 1 spirit point to remain at 1 hit point instead. If he would be killed, he must spend 2 spirit points and become incapacitated until the end of his next turn.

Spirit Points. Jan has 7 spirit points which he may expend. He regains all spirit points at the end of a long rest.


Multiattack. Jan makes two unarmed strike or modified P90 attacks.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage. He regains a number of hit points equal to the damage dealt. If a creature is killed by this attack, they are raised as an Undead under his control after 1 minute. These creatures retain the same stats as when they were alive, except their type changes to Undead, they gain dark vision for 60 ft. unless they had better, and their unarmed attacks gain this effect, but not this attack itself. If damage reduces them to 0 hit points, they must make a DC 5 + damage taken Constitution saving throw, unless the damage is radiant damage or from a critical hit. On a success, they drop to 1 hit point instead. These minions will always stay under Jan's control until they die and control over his minions cannot be taken from him.

Modified P90. Ranged Weapon Attack: +7 to hit, range 65/195 ft., one target. Hit: 11 (2d6 + 4) piercing damage. This must be reloaded after 60 shots, and has the scope (range 195) property..


Along with his brother Luke, Jan Valentine is a Millennium agent designed specifically to kill Alucard together, with Jan specifically having his artificial vampire powers designed to eliminate Hellsing headquarters' forces. The antithesis to his brother, Jan is brash, rude, foul-mouthed, and sadistic.

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