Jadian (5e Race)
From D&D Wiki
|“||What looks human can be revealed as a monster through the windows to the soul.||”|
The jadians are a people who are deceptively human. Like the elan, they have only a humanoid shape. In truth, their innards are entirely of another beast or monster. What is inside a jadian, as known from the few dissections that occurred, is a mass of knotted guts. Jadians have no known bones or skeletal structure. Their insides consist entirely of strange, knotted coils that are akin to ropey intestines, and their outer appearance is that of a skin sac. While a jadian is alive, it is theorized these intestines are able to maintain all bodily functions, including going rigid to mimic bone. But, if needed, the jadian can turn floppy and malleable to slip through tight spaces. Most notable about jadians are their jade-colored eyes, which glow with an alluring light. Their height is taller than the average human.
Jadians claim to have come from a long-forgotten kingdom that used to be situated atop a zaratan. This kingdom was one of auspicious divinity, chosen by the gods themselves to watch over artifacts and grant them to deserving heroes. Further scholarship pokes some holes in this story, showing jadians to perhaps have been beings who were actually sealed away by gods in an artifact vault. It is unclear if the jadians were sentenced troublemakers or living artifacts with sentience themselves.
There is a theory about an artifact that the business goddess Waukeen had created. As one of her domains is envy, she enchanted a bagful of jade marbles that would entice those who looked upon them. If the perpetrators were caught, the marbles would vanish. If the perpetrator got away with the gem, their entire bodies would eventually petrify, turning into jade entirely by the third day of the theft. Such was her method of punishing disturbers of commerce. These gems were eventually sealed away in a vault atop a zataran. Some say the jadians' eyes are these jade marbles.
Most jadians are happy on the outside and friendly almost to a fault. They are experts at hiding their true intentions and behave like normal humans. In truth, they lack empathy or care for others. Envy seems to be a rampant issue among their psyches though, and they scheme persistently to see the downfall of those that are targets of their envy. Jadians dabble in commerce and use their eyes to seduce others, maybe even telling them to do ill. There are fewer than twenty thousand jadians in the world. With such small numbers, they simply live among other humanoids, blending seamlessly into their societies. Jadian-born children have a twenty-five percent chance of being born a jadian.
Names for jadians attempt to be subtle, yet grand. This is perfect for a race immersed so much in pretense. While jadians secretly are entitled and feel superior, they will not let this slip. Their names are thus not so long and illustrious, but still hold a bit of nobility and esoterism. Some are more conformist than others though.
Male: Iago, Arthur, Mordren, Noo
Female: Lady, Grenweld, Kaisa, Susan
Green-eyed humanoids of mystery
Ability Score Increase. Your Dexterity score increases by 2 and your Charisma score increases by 1.
Age. Jadians reach maturity at age 18 and live up to be nearly 500 years old.
Alignment. They can be extremely vindictive and remorseless, meaning they tend to be evil. Even the best jadians are usually only neutral, and they act solely for their own benefit.
Size. Jadians are about 7 feet tall on average. They usually have lean builds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Alluring Eyes. You have advantage on Charisma (Persuasion) checks against creatures that can see your eyes.
Human Appearance. Your creature type is aberration instead of humanoid. You look and appear human. If you rouse suspicion, or if a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check you make to avoid detection.
Flexible. Your body appears more rigid than it really is. While unarmored, you take no penalties while squeezing. In addition, you can spend 1 minute moving 10 feet through spaces as small as 1-foot wide. Any items that cannot fit through a space you pass through are left behind.
Envious Striker. When you see someone do well, it fills you with bile that you use to curse them. If a creature within 30 feet of you successfully makes an attack roll, ability check, or saving throw, you can use your reaction to enact a penalty on their next attack roll, ability check, or saving throw equal to your Charisma modifier. You can use this trait a number of times equal to your proficiency bonus, regaining all uses when you finish a short or long rest.
Languages. You can speak, read, and write Common and one other language of your choice.
Random Height and Weight
|6′ 8″||+1d6||223 lb.||× (1d6) lb.|
*Height = base height + height modifier