Elan (5e Race)
From D&D Wiki
|“||Onwards to your fates, my faithful Elan! Avenge us!!||”|
|By Ricardo Dominguez|
Elan are psionic humanoids with pale skin and hair ranging in hues of red. They can blend in with humans due to their form but often display discomfort doing so. It is believed their origin was that of a human, but they display no such memory and much higher levels of cognitive ability than the average human. Their eyes are known to be able to change colors when they utilize their psionic abilities.
The elan were originally a race which populated a long-lost city, now forgotten in memory. They were created, rather than born, through psionic means now lost due to the fall of their civilization. Their creators are believed to have been an even more powerful psionic race. Their psionic powers made them a force to be reckoned with by users of magic, like the elves. The elan city was destroyed overnight by a tsunami summoned by enemies. However, amidst the chaos, the psionic rulers of the city teleported to safety. They spent their times exiled from their home building a life outside. However, the minds of those who perished never quite left and the guilt of survival bore on these twelve rulers. They decided to enter temporal stasis and sleep to escape the dead.
Those who drowned in the tsunami could not be quieted. As they all were psionic users, their mind's energies remained lingering in the world. This created two entities, an amalgam of the dead minds, and a quasi-deity bent to the elan cause. The latter went on to carry out the sleeping wishes of the twelve rulers who were asleep, going as far as to find adequate vessels to turn into elan. The rulers in their sleep desire for these newly-turned elan to come and free them from their slumber. However, the elan, with no real memory but a feeling of their distinction as psionic beings, have a ways to wander before they may fulfill their duty.
Elan do not have a place to call home but they often have an inkling of somewhere they may. They all have an implanted idea of the lost city of elan and often will try to follow that feeling. They do not blend well with other races, though their humanoid form certainly helps around humans. But their psionic abilities make them uncomfortable doing so, not to mention that humans often get an odd feeling around them. Around other elan, they instantly know who they are and usually group together. Elan are still being made by the quasi-deity floating around and they come to gather in larger numbers.
Elans are remade humans, and appear to still be a human. They use human like names, often using the name of one of the twelve rulers as a last name.
Male: John, Ulysses, Oriach
Female: Oriatha, Pore, Lenne
Enclave: Keaton, Brenton, Bremmen, Kafei, Kamaro, Garo, Don Gero, Romani
Elans are humans that have been remade into stronger beings able to survive on nothing but their mental energy.
Ability Score Increase. Your Intelligence score increases by 2, and your Constitution score increases by 1.
Age. Elans are created as adults and do not age. They can live as long as 2000 years old before their bodies break down.
Alignment. Elans are usually neutral, driven only by the mission in their heads.
Size. Elans, like humans, vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Psionic Warrior. Elan were created likely for battle purposes and are thus used to weaponry and armor. You are proficient with the dagger, light hammer, longbow, warhammer, light armor and shield.
Repletion. Elans are known to be able to survive off nothing but their own mind energy. You may perform a ritual that takes 1 hour. Your food and drink requirements are waived for the next 24 hours. You may not perform this ritual again until you finish a long rest.
Resistance. Using their mental prowess, elans can shield their bodies and minds in preparation against damage and withstand it. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Elan Sense. Elans are all connected by the influence of the quasi-deity which turned them, allowing them to be aware of one another. You know instantly if there is another elan within 120 feet of you.
Appear Human. Despite the change that made you elan, you retain a human appearance. You look and appear human. If you rouse suspicion, or if a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check you make to avoid detection.
Aberrant Type. While you appear human, your very biology and mind have been irrevocably altered and touched by something inhuman. Your creature type is aberration instead of humanoid. As such, you are immune to spells like crown of madness or dominate person because they specifically target humanoids.
Languages. You can speak, read and write Common and one other language of your choice.
Random Height and Weight
|4′ 5''||+2d10||85 lb.||× (2d4) lb.|
*Height = base height + height modifier