Iuz the Evil (5e Creature)
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Iuz the Evil
Medium fiend, chaotic evil
Saving Throws Str +13, Dex +11, Con +12, Int +12, Wis +12, Cha +12
Cloak of Protection +3: Iuz gains a +3 bonus to AC and saving throws while he wears this cloak.
Discorporation: When Iuz drops to 0 hit points, or dies his essence travels to his soul gem in layer 222 of the Abyss and can’t take physical form for a time. If the gem has been destroyed, his essence goes to his domain on the material plane instead unless he was slain there in which case he truly dies.
Innate Spellcasting: Iuz’s innate spellcasting ability is Charisma (spell save DC 18, +12 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
Magic Weapons: Iuz’s attacks count as magical weapons.
Legendary Resistance (3/day): If Iuz fails a saving throw he can choose to succeed instead.
Limited Magic Immunity: Iuz is immune to spells of 6th level or lower unless he wishes to be affected. He has advantage on saving throws against all other spells and magical effects.
Shapechanger: Iuz can appear as a Medium old man or as a Large demonic cambion in golden and black plate armor. In his old man form, Iuz can use his spittle and claws. In his cambion form he can use his +3 greatsword and plate armor. Other statistics other than size remain the same no matter his form.
Spellcasting Iuz is a 15th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 18, +12 to hit with spell attacks). Iuz has the following Cleric spells prepared:
Multiattack: Iuz attacks twice with his claws and once with his spittle in old man form or twice with his greatsword in cambion form.
Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit:7 (1d4+5) slashing damage. If Iuz hits with both claws and his target is a medium seized creature with a neck, he grapples and restrains his target and starts to strangle them. (Escape dc 20) A creature being strangled counts as being suffocated and can survive for a number of rounds equal to its Constitution modifier (minimum 1 round). At the start of its next turn, it drops to 0 hit points and is dying. Iuz can’t use his claws again until the grapple ends.
Spittle (1/round). Ranged Weapon Attack: +12 to hit, range 10 ft., one creature. Hit: The target is aged 1d6 years. Furthermore, the body part struck becomes numb and is useless for 1d4+ 1 rounds (roll 1d12: 1=head, 2/3=right arm, 4/5=left arm, 6/7=right leg, 8/9=left leg, 10/12=torso.) A torso hit makes a character collapse prone in pain, remaining conscious but unable to perform actions. A hit to the head brings unconsciousness. Has no effect on constructs, elementals, oozes and undead.
+3 Greatsword (Cambion form only). Melee Weapon Attack: +16 to hit, reach 10 ft., one target: Hit:14 (2d6+8) slashing damage.
The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.
Attack. Iuz makes one of his attacks. If Spittle has been used earlier in the round it can’t be used again this round.
Move. Iuz moves up to half his speed.
Spellcasting (Costs 2 Actions). Iuz uses one of his spells taking up a slot or use as normal.
Iuz is the Cambion demigod of deceit, oppression, and pain. He is often called The Old One or The Evil. Unlike most deities and demigods, Iuz lives in the material plane, as the ruler of a large eastern country called The Empire of Iuz.
Iuz was originally a strikingly handsome cambion. In the epic battle that resulted from Graz'zt striking out against Iggwilv in a bid for freedom, Iuz's handsome form was split into two "halves." He can either appear in the form of a gnarled, old human male, or as a big, red-skinned demonic figure. In his demonic form, he is 8 feet tall, with reddish skin, pointed ears, and long, steely fingers. In his human form, he is barely five feet in height and can attack with disgusting spittle that withers all that it touches.