Inuzuki (5e Race)
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They are fast, elegant, and always ready to get down and dirty. It is likely when your team encounters one you'll have a friend for life.
Inuzukis are medium sized humanoids with dog ears, tails, and occasionally whiskers. They are passionate and energetic with a vast array of hair and eye colors of almost any combination.
Inuzuki can be found taking the names of common house dogs.
Male: Spike, Duke, Buddy
Female: Piper, April, Dakota
Ability Score Increase. Your Strength score increases by 2.
Age. Inuzuki reach maturity twice as fast as humans; at 9 years old their body is equivalent to 18 years old. Then they age normally, but only live to be 80 or so.
Alignment. Domestic Inuzuki tend towards neutral alignments, while Wild Inuzuki tend towards more chaotic alignments.
Size. Your size is medium.
Speed. Your base walking speed is 35 feet.
Keen Senses. You have advantage on perception checks that rely on smell and hearing.
Canine Strength. You gain proficiency in Athletics (Strength) checks.
Quick Nap. You are used to only sleeping in small spurts, therefore 4 hours for you is considered a full nights sleep and you do not take any penalties to passive Perception while asleep. After resting in this way, you gain the same benefits that a human does from a long rest.
Sixth Sense. Your Sixth Sense allows you to notice subtle changes in the moods and emotions of people close to you. You have advantage on Insight checks made to detect if a creature is being controlled or manipulated.
Canine Ancestry. Thanks to your ancestry, you may turn into a small domestic dog for up to 5 hours at a time. While in this form you may not speak or attack anything, and you gain the same physical stats as a dog, but you retain your mental stats (intelligence, wisdom and charisma). You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it.
Languages. You can speak, read, and write Common, Inuzuki, and one language of your choice.
Subrace. Domestic and Wild
Ability Score Increase. Your Charisma score increases by 1.
Domesticated Skills. You gain proficiency in one skill of your choice.
Natural Appeal. You have advantage on all persuasion checks when the creature can see you.
Ability Score Increase. Your Constitution score increases by 1.
Fleet of Foot. Your base walking speed increases to 40 feet.
Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated.
Random Height and Weight
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