Imraz (5e Race)
From D&D Wiki
|“||They are lesser than me, smaller than me, have half the brains, and can't even fly.||”|
|—Zablebee, an androsphinx|
The imraz are strange creatures with not a drop of human blood. They have the vague face of a lion, and the great cat's mane. Their manes are reddish, usually, though there are some which are rare, with blue manes. While their facial structure is like a lion's, they lack any whiskers. Instead, they have the jaw, fangs, and eyes of a snake. Just before their eye sockets is a pit organ, which helps them navigate in the dark. Their jaw can open and unhinge, and their tongues are thick and forked. The rest of an imraz's body is reptilian, with scales that are usually sandy or brown-gold colored. They have claws on their hands and feet and a long tail that has a tuft of fur at the end.
The origin of the imraz is one of chimerical experimentation. Like many reptilians, they have roots some way or another from the sarrukh. Supposedly, they are one of the mammalian hybrid projects of the creator race, and were meant to mirror the ferocity seen in beasts like lions. There is a theory that the imraz were created in imitation of andro and gynosphinxes, a fact sphinxes heavily detest. There are depictions of the imraz being servants on old yuan-ti wall art from the times of the Mhairshaulk empire. It is theorized they proliferated in number around the First Flowering, when the yuan-ti empire all but collapsed. But their presence only became statistically noticeable much later, perhaps in the Age of Humanity.
Given their appearance, the imraz are often feared. They are seen as beastly and temperamental, while others see their reptilian side as wily and untrustworthy. Thus they are treated like tieflings a bit. But imraz don't really give two coppers about this. They are often indifferent to others, which is not to say they are unfeeling like lizardfolk. The imraz have a sense of pride about themselves that is innate. Their groups, also called prides, are not afraid to stick out in town, despite being nomads who may need to depend on the kindness of strangers. Contrary to their snake side, the imraz are amazingly candid and blunt. They take favor in those who are the same.
The names of imraz are based off the original language of the sarrukh, which is still used in part by yuan-ti. As to be expected, it is a language with a lot of the use of the soft s, so their names will have lots of breathy, hissing elements. While the imraz do not speak this language extensively, it defines their naming conventions.
Male Names: Resshkorth, Fez'killeth, Ghorzh, Jatharzz
Female Names: Ssaeh, Tryereshh, I'th'ri, Vha
Solitary Demons Traits
A race of reptilians modeled after lions and sphinxes
Ability Score Increase. Your Charisma score increases by 2, and your Constitution score increases by 1.
Age. The imraz mature slowly, usually becoming adults at the age of 20. They can live as long as 150 years.
Alignment. Their candid nature does not mean they are good. They are self-serving and neutral if nothing else.
Size. The imraz are taller on average than humans, with a more lean build. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Candid Attitude. You are proficient in the Persuasion skill.
Innate Pride. The imraz hate to back down from any challenge. You have advantage on saving throws against being frightened.
Reptilian Blood. You have resistance to poison damage and have advantage on saving throws against being poisoned.
Bite. Your fangs lend themselves to be a fearsome asset in your arsenal, with which you can make unarmed strikes. If you hit with them, you deal poison damage equal to 1d6 + your Strength modifier.
Languages. You can speak, read, and write Common, Draconic, and one other language of your choice.
Random Height and Weight
|5′ 6″||+2d8||200 lb.||× (1d8) lb.|
*Height = base height + height modifier