Imp, Doom (5e Creature)

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Doom Imp[edit]

Medium fiend (demon), chaotic evil

Armor Class 13 (natural armor)
Hit Points 13 (2d8 + 4)
Speed 30 ft., climb 30 ft.

16 (+3) 17 (+3) 15 (+3) 12 (+1) 14 (+2) 10 (+0)

Damage Resistances cold; fire; bludgeoning, piercing, and slashing damage from nonmagical weapons
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive perception 12
Languages Abyssal
Challenge 1 (200 XP)


Mulitattack. The imp makes two claw attacks.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Firebolt. Ranged Spell Attack: +5 to hit, reach 50 ft., one target. Hit: 13 (3d8) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

Imps are the most common hellspawn, found at every stage of a demonic invasion. They are muscular humanoids with tough tan skin, blood red eyes and mouth, and bony spikes protruding from its limb joints.

Imp-Doom by liciniosouza at deviantArt

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