Horologermus (5e Race)
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<Race Name> Names
Mechanical people born from trees.
Ability Score Increase. Your Intelligence score increases by 2 and your Strength increases by 1.
Age. In spite of their construct-like form, horologermi are still technically alive, and so they do age over time. On average, horologermi will live for about a millennium or so before they cease to function.
Alignment. Horologermi rarely like to have attention drawn to themselves, and so usually stray towards neutral or lawful alignments.
Size. Horologermi have vary little variation in terms of size, and they are almost always about six feet high. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Constructed Plant. Your creature type is considered to be both construct and plant, and you can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Semi-Constructed Nature. Due to your unique form of birth, you do not require normal air, food, or drink. Instead, you must stand in bright sunlight for a period of time as a form of "eating." However, you may still eat and drink like most creatures, although it is not necessary.
Photosynthesis. Whenever you are exposed to bright sunlight, and for 24 hours afterwards, you can constantly recycle carbon dioxide to produce breathable air. This is particularly useful if you are in an airtight room or structure with another creature.
Energy Absorption. Whenever you take an amount of lightning damage that is less than or equal to your level multiplied by 4, you take no damage and instead regain a number of hit points equal to the lightning damage taken. However, it is possible to overload the energy you can absorb. If you ever take an amount of lightning damage that is greater than your level multiplied by 4, you take twice as much damage as you would have normally taken.
Born of the Wild. Because you have such an intimate connection to the wild, you are proficient in the nature skill.
Grovesense. You can always detect when the Mechanical Grove is in danger, and where the nearest path to it is unless you are not on the Material Plane. Additionally, if the Mechanical Grove dies, you die as well, regardless of what plane you are on.
Languages. You can speak, read, and write Common and Modron.
Ability Score Increase. You may increase a single ability score by 1.
Fleet of Foot. Your base walking speed increases to 35 feet.
Humanoid Form. You can choose to take on the appearance of any Medium humanoid race, although your humanoid appearance remains constant and cannot be changed, and you do not gain any of the racial traits of that race.
Random Height and Weight
|5′ 7″||+2d4||175 lb.||× (1d4) lb.|
*Height = base height + height modifier