Hiyori (5e Equipment)

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Weapon (katana), legendary (requires attunement)

Hiyori is a razor sharp katana that has a frosty white tint to her silver blade. From her blade, an aura of cold radiates, frosting her blade further as well as where her blade meets her sheath. On her blade, near the guard, is engraved a flower and her guard depicts a snowflake with sapphires inlaid around the perimeter. Her wrap is a sleek white silk. This magic weapon has a +2 bonus to attack and damage rolls. Attacks with Hiyori also deal an additional 1d10 cold damage.

Heart of Ice

You can use your action to make a line, about 4 feet wide, of jagged and sharp ice spikes, about 4-6 feet tall, erupt across the floor (originating from the tip of Hiyori of 5ft in front of you) until it reaches the end of its 30 foot range. Creatures in the aoe take 3d6 cold damage on a failed DC 14 Dexterity saving throw, and half as much on a successful one. You must wait one hour before you can use this attack again.





Sentience. Hiyori is (True) Neutral. Intelligence 24(+7) Wisdom 22(+6) Charisma 12(+1). Hiyori hearing up to 60 feet and darkvision up to 50. She can speak Common, Elvish, Draconic, and Gnomish as well as her wielder's languages.
Personality. Hiyori likes to be very picky about who wields her, preferring users of wind or ice magic or who are skilled in melee combat. Hiyori prefers to have well-kept wielders who are proficient with katanas and dislikes those who dirty her blade. Hiyori thinks herself a noble blade and that she should be treated as such. If the wielder ignores Hiyori's pleas to keep her weapon clean or if the wielder does not act elegantly to others and Hiyori, the wielder will have a conflict with Hiyori at dawn.


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