Hisen (5e Equipment)

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Weapon (quarterstaff), very rare (requires attunement)

A Hisen is a quarterstaff made of ironwood that has been altered by a soen sa monk to hold the elemental power of raw flame inside it. The Hisen looks like a dark ironwood bō unless an attuned wielder spends their action to set it alight, once this is done the Hisen glows like embers in a fire and small orange flames run the length of it. A Hisen alight with it's wielder's ki creates light in a 20 ft radius and dim light in a 30 ft radius.

Forging a Hisen

A Hisen must be created by a soen sa monk (one who has at least obtained the power of diamond soul) that is a disciple in the Way of the Four Elements. The monk who creates this weapon must know at least one of the following elemental disciplines to shape it from the raw ironwood: Claw of the Burning Tiger, Eye of the Ember Hawk, Fangs of the Fire Snake, Flames of the Phoenix, River of Hungry Flame, or Sweeping Cinder Strike. Starting at dawn the monk must expend 10 ki points before the next dawn to infuse the Hisen with raw elemental flame. Each time the monk does so he/she takes 1d10 fire damage as the Hisen reacts to the transformation. The monk cannot rest or be healed during this time. A monk that fails to create the Hisen after trying forever loses the ability to fashion one. A successful monk may then use the Hisen for him/herself or bestow it upon another. A monk that creates a Hisen immediately knows the steps to attune it.

Attunement

A creature that wishes to attune itself to the Hisen must use it to kill 4 enemies, one per day for four days (each day starting at dawn). During this time the wielder cannot attack any creatures except for with the Hisen or from unarmed strikes or the count resets. Before the Hisen is attuned to its wielder it has the stats of a normal quarterstaff with -3 to attack and damage and feels heavy to the point of being burdensome. Each consecutive day of kills as described above adds +1 to the modifier on the dawn of the next day. On the dawn of the fifth day, the wielder must hold the Hisen as as it heats in his/her hands. The creature must make a Constitution check of 15 or higher or the creature cannot stand the pain and lets go of the Hisen. A monk can expend 2 ki points to retry the roll until he/she runs out of ki or succeeds. A failed attempt makes it so the creature cannot reattempt attunement with any Hisen for at least a year and the creature's hit points are reduced to half of what they were before the attempt from fire damage. The creature also takes a permanent 1d10 off of their hit point maximum. A successful attempt reduces the creature to 1 hp and cosmetically scars its palms, the creature has the same feeling in his/her hands as before despite the scarring.

Elemental Flame

After attunement the Hisen feels as light as if it were made of wax wood to its wielder and strikes with a 1d8 one-handed and 1d10 when wielded with two-hands (bludgeoning) with a +2 to attack and damage. Its wielder can spend an action to light the Hisen, draining 1d12 hp or 1 ki point. When alight the Hisen looks like a staff made of pure ember and small orange flames run its length. During this time it lights an area of 20ft around it and 30ft of dim light. It's modifier becomes +3 and all damage it deals is fire damage. A creature that is not attuned to a Hisen will take 1d6 fire damage if it tries to grab the Hisen and takes 1d6 fire damage if it starts its turn holding the Hisen. When a blow is landed with the Hisen or the blow misses the creature's AC by 3 or less, the creature being attacked takes 1d6 fire damage from the heat of the staff.

Monk Bonuses

A monk that studies the Way of the Four Elements and attunes itself with a Hisen automatically learns the following two Elemental disciplines:

Claw of the Burning Tiger: You can spend 1 ki point to cast firebolt as a standard action. You can spend 2 ki points to cast it as a bonus action.

Eye of the Ember Hawk (6th level required): You can spend 3 ki points to cast flaming sphere.


A monk that studies the Way of the Four Elements gets bonuses to its fire-based elemental disciplines when wielding an alight Hisen:

Claw of the Burning Tiger: It costs 0 ki to cast firebolt as an action and 1 ki to cast it as a bonus action.

Elemental Attunement: Using Elemental Attunement to control the elemental forces of fire costs a bonus action rather than a full action (sensory effect of sparks or small flame/embers; lighting or snuffing a candle, torch, or small flame; warm 1 pound of nonliving material for up to 1 hour; cause fire that can fit in a 1ft cube to form a crude shape of your choosing). You may use the fire that is along the Hisen or that comes from Fangs of the Fire Snake to create crude shapes as described.

Eye of the Ember Hawk: You have advantage on Constitution saving throws to keep your concentration after taking damage. You may spend an action to intensify the flame of the sphere, making it so creatures that are in or enter the area of effect of the sphere this turn have disadvantage on saving throws to the sphere's damage. The sphere lasts 2 minutes rather than 1 and when it is about to expire you may use your reaction to spend 1 ki point to keep it going for another 2 minutes. Add the +3 bonus of the Hisen to your ki save DC.

Fangs of the Fire Snake: The Hisen may be used as well as unarmed strikes to deal damage up to a distance of 10ft. Also, activating Fangs of the Fire Snake costs 0 ki, but dealing extra fire damage with strikes still costs the normal 1 ki. Add the Hisen's +3 attack and damage bonus to unarmed strikes.

Flames of the Phoenix: Use the Hisen to cast fireball. Add a 1d6 to the base damage, when using extra ki to cast fireball at higher levels add 2d6 to the damage for each extra ki expended rather than 1d6. Add the +3 bonus of the Hisen to your ki save DC.

River of Hungry Flame: You have advantage on Constitution saving throws to keep your concentration after taking damage. You may spend an action to change which side of the wall deals damage. The wall lasts 2 minutes rather than 1 and when the wall is about to expire you may use your reaction to spend 1 ki point to keep it going for another 2 minutes. Add the +3 bonus of the Hisen to your ki save DC.

Sweeping Cinder Strike: Use the full length of the Hisen to cast burning hands, making the cone start at the full width of the Hisen and extend out to 20ft instead of 15ft. Add a 1d6 to the base damage, when using extra ki to cast burning hands at higher leverls add 2d6 to the damage for each extra ki expended rather than 1d6. Add the +3 bonus of the Hisen to your ki save DC.

You cannot cast Breath of Winter, Clench of the North Wind, Shape of the Flowing River, or Water Whip while wielding an alight Hisen. You cannot learn any of these disciplines after attuning yourself to a Hisen, but if they were already known you do not lose the ability to cast them.


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