Harlok's Forgemaster (5e Creature)

From D&D Wiki

Jump to: navigation, search

Harlok's Forgemaster[edit]

Medium humanoid (orc), neutral evil


Armor Class 18 (plate)
Hit Points 76 (9d8 + 36)
Speed 25 ft.


STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 18 (+4) 12 (+1) 16 (+3) 10 (+0)

Saving Throws Wis +7, Cha +4
Skills History +5, Insight +7, Intimidation +4, Sleight of Hand +5
Proficiency Bonus +4
Damage Resistances fire
Senses darkvision 60 ft., passive Perception 13
Languages Common, Orc
Challenge 9 (5,000 XP)


Savage Attacks. When the orc scores a critical hit with a melee weapon attack, it can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Relentless Endurance. When the orc is reduced to 0 hit points but not killed outright, it drops to 1 hit point instead.

Spellcasting. The orc is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The orc knows the following spells:

Cantrips (at will): guidance, mending, sacred flame, toll the dead
1st level (4 slots): cure wounds, guiding bolt, healing word, identify, inflict wounds, searing smite, shield of faith
2nd level (3 slots): aid, heat metal, hold person, magic weapon, spiritual weapon
3rd level (3 slots): dispel magic, elemental weapon, mass healing word, protection from energy
4th level (3 slots): banishment, fabricate, wall of fire
5th level (1 slot): animate objects, contagion, creation, flame strike, holy weapon

ACTIONS

Ruinous Runehammer (Greatclub). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage, 4 (1d8) fire damage and 5 (2d4) thunder damage.

Antimagic Arcannon (7 Charges). Ranged Weapon Attack: +5 to hit, range 60/90 ft., one target. Hit: 6 (1d10 + 1) acid damage and the target cannot cast spells or use other magical effects, as if it were within the area of an antimagic field, until the end of its next turn. Recovers 1 charge every minute.

BONUS ACTIONS

Aggressive. The orc moves up to its speed toward a hostile creature that it can see.


The blacksmiths and priests of Harlok who tend to his sacred fires. There are only 42 of them at any given time. Noticeable by the metal left hand and the heavy metal cloaks they wear.

Recommended Magic Items

The orc is equipped with one or more of the following magic items at the GM’s discretion: Harlok armour (plate), axe of magesplitting (handaxe, rare), armour of warding (plate)

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: