Half-Ogre (5e Race)
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Towering muscular creatures that resemble giants or deformed humans or orcs, the Half-Ogre is neither civilized nor savage, wandering through both worlds. Aside from the regular discrimination towards the race due to the resemblance to the menacing, violent ogres, the Half-Ogre, due to it's non-chaotic mind, can never really be accepted alongside ogres like the Ogrillon. An outcast of both worlds. Brutality and power are the only things that can describe a Half-Ogre. No one can surpass the Half-Ogre's size nor strength nor sheer rage. They are result of a copulation between an male ogre and a human or orc mother. The Half-Ogres are more like their mother than like their father, sharing much of her appearance due to being more genetically close to her, hence why they don't just become Ogrillons and they are normally raised by their mothers. Still, the strength and vitality of the Ogres is not completely gone and as such, he who lives as a Half-Ogre is constantly battling against a primal, savage rage that consumes the mind of the Half-Ogre over time if not put in check. A Half-Ogre who wants to control his rage must always remember what made him not a complete beast in the first place and must never succumb to the primal fury inside.
Due to the simple fact that the Half-Ogres are a crossbreed between a human or orc mother and a ogre, a giant monster, they are normally not a part of any of those societies. Normally, due to not being as strong as Ogrillons, or as savage, the Half-Ogres are not fit to the Ogre lifestyle. Still, as a half-monster, the Half-Ogres are not really accepted as a regular member of society due to it's appearance, temperament or pure discrimination towards the Half-Ogre since they're not very different from the Ogrillon or the Ogre. Normally, Half-Ogres would live an isolated life since they would not be easily accepted into any of the said societies, still, maybe they could be accepted at a tribalistic power-based society like the regular Orc, as the Half-Ogre's strength could be an advantadge in that situation. Still, due to the fact that Half-Ogres are not really pure orcs, that would place them at the same level as regular Half-Orcs, or even lower. Still, the path of the Half-Ogre is shaped purely by one's actions, and said problems can always be overcome.
Half-Ogres are generally raised by their human or orc mother and normally have orcish or human names.
Unlike the already violent and destructive Ogrillon, Half-Ogres may still retain sanity. Even though Ogres are savage, dumb creatures, their half-ogre children may not be like their ogre father. Half-Ogres, pretty much like half-orcs, are normally seen as no different like their ogre ancestors, but it's all in the individual's power to not follow that path even though the bloodlust is still in their veins...
Ability Score Increase. Your Strength score increases by 2 and your Constitution score increases by 1.
Age. Half-Ogres tend to live less than humans but they also mature early on. Around 14 years, a half-ogre is considered an adult, while they may live up to 70, but even that is pretty rare.
Alignment. Half-Ogres have the power to choose to follow any alignment, even if most tend to violence and chaos.
Size. Half-Ogres can grow really large and tall, being around 7'2. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Strong and Angry. Due to your giant size and insane strength, using great weapons tends to be really easy for you. You gain proficiency with the greataxe and the maul.
Relentless Power. Nothing can stop your imense strength. When you roll a critical hit with a melee weapon, you can roll one of the weapon dice again and add it to the total.
Unstoppable Destruction. Your size and strength are unmatched. If you hit an enemy with an attack with a two-handed melee weapon, you can use your bonus action to attack one adjacent enemy within 5ft from you and the enemy you first hit with your two-handed melee weapon, though the second attack is rolled with disadvantage.
Frightful Appearance. Due to your sheer size, you would put the braves to run. You gain proficiency in the Intimidation skill.
Bloodrage. Your blood becomes filled with your anger. Once per long rest, with a bonus action, you may raise your Strength score by 4 for 1 minute. When the Bloodrage ceases, you get a minus 4 in your Intelligence score untill you finish a short or long rest.
Languages. You can speak, read and write, Common and Giant.
Random Height and Weight
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*Height = base height + height modifier