Ogrillon (5e Race)
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When ogres settle at the edges of civilized land, there will be the inevitable raids as bands of such insatiable creatures rampage out from the forests or mountains, killing, stealing, eating and other things besides. Many fall victim to them in one way or another, and regardless of whether or not such victims are taken with them when they leave or left to crawl amidst the rubble, some of them will give birth to ogrillons. The offspring resulting from the union of an ogre and another creature, most often a human, hobgoblin, bugbear or orc, their ogre ancestry is immediately apparent in rippling muscle and savage appearance, but many often bear the greater intellect of their smaller parent.
Ogrillon are large tough looking specimens. Sporting broad shoulders and barrel chest even in the skinniest of their kind. Both sexes sport protruding lower tusks that go past their upper lip. The females tusks are shorter. They enjoy clothing that shows off their brawn and scars from previous battles. Their hair is thick and luscious, and if treated with a mixture to smooth it is a prize any wig maker would love to obtain. They have short, broad nails which they normally keep at a point for intimidation and everyday use more than for combat.
Forced to Thrive
One way or another, almost all ogrillons are driven to barbarism. Those raised in the relatively violent and tumultuous tribes of hobgoblins, bugbears or orcs are treated to this side of their heritage's innate lack of civilization and find their innate strength being put to use in raids against civilized land or in skirmishes with other tribes. An ogrillon birthed by a human mother will often find himself/herself an orphan with no one who will take him/her in, ultimately driven to reject civilization and seek out a land where he can gain power through might. An ogrillon born among ogres is perhaps most unlucky - the runt of the pack, growing up among ogres ensures a constant daily struggle to prove one's worth and strength or risk finding oneself part of the latest meal.
Occasionally an ogrillon will find himself drawn back into some form of civilization, often working as hired muscle for some criminal organisation or another, or perhaps as a mercenary or private bodyguard to a powerful individual, their strength and reliability - relative to their ogre progenitors - making them a sought-after prize of sorts for the right individual. This is often as far as an ogrillon will come to a life among the civilized races, and rare is it that one will achieve a position of personal power in such a setting.
Mongrel of the Ordning
By heritage, an ogrillon is a part of the Ordning, the Giant's hierarchy. However, they are perhaps the lowest of the low, only part Giant and thus ranked below even ogres, the lowest link in the chain. Theoretically, this means that they are bound to the will of each and every Giant, but being treated as outcasts by every race, even their own, still leaves many to reject even this structure.
A hybrid race, ogrillon are often named accordingly for the culture that raises them. Such names tend towards short, distinctive names as ogrillon are often rare enough to be recognizable without family names or titles.
Ogrillons (or Half-Ogres as they're most commonly known) are the result of a coupling between an ogre and a member of a different species, most commonly orcs. They're known for their strength and fierce temper, as well as their stupidity.
Ability Score Increase. Your Strength score increases by 1, your Constitution score increases by 2
Age. Ogrillions age similarly to orcs, but mature slightly quicker, being considered fully grown by 16 and elderly by 80.
Alignment. Outcasts from most of society due to their heritage, laws often hold little sway in the minds of ogrillons, tending them towards the chaotic. As one of the lowest ranks in the ordning, many ogrillons seek personal power to the detriment of others, often driving them to evil.
Size. An average ogrillon stands at 8 feet and weighs around 400 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You ogre heritage grants you some degree of darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Menacing. You gain proficiency in the Intimidation skill.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Brutish Strength. When you roll a 1 on an attack roll using Strength, a Strength ability check or saving throw, you can reroll the die and must use the new roll.
Ravenous. You require twice as much food as a normal Medium-sized creature.
Hardy. Your hit point maximum increases by one, and it increases by one every time you gain a level.
Languages. You can speak, read and write Common and Giant.
Random Height and Weight
|7′ 6″||+2d6||380 lb.||× (1d4) lb.|
*Height = base height + height modifier