Hades Magnum (5e Equipment)
Weapon (pistol), legendary (major) (requires attunement) Forged in the fires of the Nine Hells yet blessed by a most fickle smattering of deities these pistols are never to be underestimated, regardless of if you find yourself the wielder bearing the brunt of its flame-wreathed chamber exhaust or especially so if should you find yourself in the line of this guns destructive hellfire. You have a +2 bonus to attack and damage rolls made using this magic weapon, which deals an additional 3d8 fire damage on a hit. The fire damage of this magic weapon can not be resisted, however this fire damage is unable to damage through fire immunity. Structural Damage. When you hit wooden or other similarly flammable structure, you deal 50 fire damage to a 10-foot cube area of the structure, rather than rolling for it. Attacks against creatures behind covers of this material ignore the bonus to AC granted by that cover (though you still have Disadvantage for not being able to see a creature behind total cover). Otherwise, attacks with this weapon are critical hits against objects and structures, and ignore half cover. Cold Blood. As an Action, you can fire two shots from this weapon, but each shot must be made against a different target. Creatures with the Extra Attack feature can, instead, target a number of creatures equal to twice the number of attacks they are able to make during the Attack action. Paper Tiger. Your hit point maximum is reduced by 4 x your level (or hit dice maximum if you don't have a level). Whenever you gain temporary hit points, the amount is half the amount you would normally gain. Hell's Muzzle Climb. When you attempt to attack with this weapon while unattuned to it, you must make a Dexterity saving throw or take 2d12 fire damage, or half on a success, from the heat of this guns hellfire exhaust and bone dislocating recoil. This damage can't be reduced by Resistance |
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