Hüllerenner (5e Race)
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Hüllerenner are fey creatures that live in snowy forests in areas of high elevation.
Hüllerennern are spindly, white skinned and furred, short, digitigrade, long eared, long haired, tailed humanoids. They have a long, muscular tail for balance. Their eyes are mono-colored and their speech is high pitched and enunciated with many different shrill sounds. The skin about their mouths is particularly stretchy and elastic so they can better get a bite with their abnormally sharp teeth. A thin layer of fur covers their body, usually green or white in color, depending on the environment. Their name literally means the "hooded runner." This is because of one, their powerful legs, and two, the "hood" that is actually a flap of skin concealed under their long hair on their back. When threatened, they can spread their hood, which reveals a plethora of tiny stiff spikey furs on the underside. Green hüllerennern have poison sacs lining their cloak, meaning their spines are venomous. White hüllerennern have spikes that instantly freeze when exposed to the air, allowing them to stab predators with icy jabs.
Hüllerennern are believed to be an odd fey with elven ancestry. They are found mainly in the areas of the Feywilds where it is either temperate or freezing weather, and they are known to migrate just to find their preferred climate. It is said that elves who once were caught between the magical threads of the Weave were irrevocably changed. They took the forms of creatures that did not exist in this world. Others believe that the tail, legs, and teeth are signs the elves had mated somewhere down the line with creatures of draconic or reptilian ancestry, like dragonborn or lizardfolk. Some even believe the hüllerennern to be the result of some lapine creature mating with a reptilian or dragonoid, citing their long, floppy ears as proof. Hüllerennern themselves are partial to the second theory, though elves deny this. Perhaps they are just embarrassed.
Hüllerennern are very homely creatures who live in nomadic groups, constantly searching out their moving seasons in the unpredictable Feywilds. Each group is a small nuclear family usually, but those who are more fortunate may adopt runts thrown out in hard times. They hunt in packs of three or four, depending on the sizes of their groups, and are omnivorous. They have shown themselves wary of humans, but are willing to open up to non-fey creatures. Their curiosity for new oddities shows sometimes, as they will follow a new creature around and sniff them repeatedly. When harmed, they can turn vicious, and they are known to hold grudges. People thus should be wary crossing paths and scorning them.
Hüllerennern favor names taken from animals and plants, as well as small fancies, and mixing them into exotic names.
Male: Arcon, Velver, Biggers, Tort
Female: Marron, Waith, Dorna, Forrow
Raptor-like fey creatures
Ability Score Increase. Your Wisdom score increases by 2.
Age. Hüllerennern become adults at 20 years old and live for about 200 years.
Alignment. These curious creatures a generally neutral.
Size. Hüllerennern are large if lain head to tail. Otherwise, they are a bit short. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry. You have advantage on saving throws against being charmed and magic can't put you to sleep.
Strong Legs. Hüllerennern have legs that can propel up steep edges easily, as well as good gripping feet. You have a climbing speed of 20 feet.
Languages. You can speak, read, and write Common and Sylvan.
Subrace. Choose one from Leafy and Snowy.
Ability Score Increase. Your Constitution score increases by 1.
Poison Cloak. Your cloak is thick to contain sacs of venom which you can use to ward off other poisons. You are resistant to poison damage.
Venom Spines. Spreading out your cloak, you can launch several of your venom spikes at enemies. These spikes are nonmagical and mimic the effects of the homing needles spell, but instead deal poison damage.
Ability Score Increase. Your Dexterity score increases by 1.
Cold Cloak. Your cloak and hide are thicker to cushion against freezing weather. You are resistant to cold damage.
Ice Spines. Spreading out your cloak, you can launch several of your frozen spikes at enemies. These spikes are nonmagical and mimic the effects of the homing needles spell, but instead deal cold damage.
Random Height and Weight
|4′ 5″||+2d8||135 lb.||× (1d4) lb.|
*Height = base height + height modifier