Great Flail (5e Equipment)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
The Loading feature is normally a feature used for weapons that use ammunition, but it is used in this case as the template below states, dealing with the rules of D&D as an abstraction. The intent of the feature is to prevent a character from being able to make multiple attacks with the weapon in one turn. The fluff behind it was based on ranged weapons because they prompted the creation of the feature. However, it would be stupidly redundant to reiterate and rename Loading simply to have a version themed for melee weapons with the same mechanical drawback. It is more clear and efficient to just use the old keyword.

Great Flail

Martial Melee Weapons
Weapon Cost Damage Weight Properties
Great Flail 500 gp 2d6 bludgeoning 8 lb. Heavy, loading, reach, two-handed

A polearm with a very large striking head (typically a mace- or hammer-like design) attached by a short length of chain. The weapon, though deadly powerful, is awkward and unwieldy, preventing any efficient use. It never saw military service, as the great flail was a show weapon relegated to gladiatorial combat.

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