Gnath Overseer (5e Creature)

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Gnath Overseer[edit]

Medium humanoid, lawful neutral

Armor Class 14 (natural armor)
Hit Points 65 (10d8 + 20)
Speed 25 ft., burrow 10 ft.

12 (+1) 14 (+2) 14 (+2) 10 (+0) 12 (+1) 10 (+0)

Saving Throws Con +4, Wis +3
Skills Intimidation +2, Perception +3, Survival +3
Senses darkvision 60 ft.; passive Perception 13
Languages Undercommon; telepathy 100 ft. (only with other gnath)
Challenge 1 (200 XP)

Brave. The gnath has advantage on saving throws against being charmed or frightened.

Pack Tactics. The gnath has advantage on an attack roll against a creature if at least one of the gnath's allies is within 5 feet of the creature and the ally isn't incapacitated.

Stone Camouflage. The gnath has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.


Multiattack. The gnath makes two shortsword attacks and a pistol attack.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Pistol. Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the gnath can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the gnath. A creature can benefit from only one Leadership die at a time. This effect ends if the gnath is incapacitated.

See Gnath (5e Creature)

While most gnath are the size of goblins or halflings, one in a thousand grows to be as large and robust as a dwarf. These abnormally large gnath serve as overseers for units of lesser gnath, leading them into battle and serving as conduits for the Overmind’s will.

See Also[edit]

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