Gnath (5e Creature)

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Small humanoid (gnath), lawful neutral

Armor Class 12 (natural armor)
Hit Points 18 (4d6 + 4)
Speed 25 ft., burrow 10 ft.

8 (-1) 12 (+1) 12 (+1) 8 (-1) 12 (+1) 8 (-1)

Skills Perception +3, Survival +3
Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 13
Languages Undercommon; telepathy 30 ft. (only with other gnath)
Challenge 1/8 (25 XP)

Pack Tactics. The gnath has advantage on an attack roll against a creature if at least one of the gnath's allies is within 5 feet of the creature and the ally isn't incapacitated.

Stone Camouflage. The gnath has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Weak-willed. The gnath has disadvantage on saving throws against being charmed or frightened, unless another gnath is within 30 feet of it.


Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

The gnath are a race of squat, humanoid insects that dwell in mountainous highlands. Their mound-like hive-cities sprawl across foothills and within natural caves in the mountainside.

Industrious Insects. The gnath resemble humanoid beetles with two arms and two multi-jointed legs. Their faces sport a pair of compound eyes and a set of large mandibles, and their heads are crowned with a carapace resembling a wide, flat helmet or hat. They dress themselves in rags and ponchos to keep the wind at bay, but otherwise aren’t concerned with their modesty.
An industrious race, the gnath are skilled metallurgists and craftsmen. They are best known for their discovery of black powder, which they have used to create crude but effective firearms that give them an edge against the larger and stronger creatures which encroach upon their territory.

Hive Mind. The gnath are not truly individuals. They are connected to one another by a gestalt consciousness known as the Overmind, which assigns directives and tasks to the individual bodies which make up the hive. However, it is possible for a gnath to become disconnected from the Overmind, in which case it develops a mind and personality of its own. These vath, or “nonminds”, are shunned by other gnath and driven out of the hive, where they survive by forming small communities. Ordinary gnath view vath as abominations and will hunt them down whenever they can spare the resources.

Aggressive Expansionists. The gnath are driven to expand their territory, putting them at odds with other creatures in the vicinity of their hive-cities. They will often make war upon their neighbours with little to no provocation, only stopping when their numbers fall too low to maintain the offensive. When this happens the gnath will cease hostilities and perhaps even call a truce with their foes, so as to give themselves time to replenish their numbers and renew hostilities in the future.

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