Glasya (5e Creature)
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Glasya, Queen of Malboge
Large fiend (devil, shapechanger), lawful evil
Saving Throws Dexterity +14, Constitution +12, Wisdom +11, Charisma +15
Confusion Aura. Any creature hostile to Glasya that starts its turn within 20 feet of her must make a DC 23 Wisdom saving throw. On a failed save, the creature is confused for 1 round, as if affected by the confusion spell. On a successful save, the creature is immune to Glasya's Confusion Aura for the next 24 hours.
Flyby. Glasya doesn't provoke an opportunity attack when she flies out of an opponent's reach.
Innate Spellcasting. Glasya's innate spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
At will: charm monster, contagion, dispel magic (as a 5th-level spell), dimension door, eldritch blast* (17th level), major image, minor illusion, mirage arcane, plane shift, suggestion, teleport, vicious mockery* (17th level; as a bonus action)
* Glasya has a +8 bonus to damage rolls with these spells.
Legendary Resistance (3/Day). If Glasya fails a saving throw, she can choose to succeed instead.
Magic Resistance. Glasya has advantage on saving throws against spells and other magical effects.
Magic Weapons. Glasya's weapon attacks are magical.
Regeneration. Glasya regains 20 hit points at the start of her turn. If she takes radiant damage, this trait doesn't function at the start of her next turn. Glasya dies only if she starts her turn with 0 hit points and doesn't regenerate.
Shapechanger. Glasya can use her action to polymorph into a Small or Medium humanoid, or back into her true form. Without wings, Glasya loses her flying speed. Other than her size and speed, her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. Glasya reverts to her true form if she dies.
Multiattack. Glasya makes three weapon attacks.
Scourge. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) slashing damage, and the target must make a DC 18 Constitution saving throw. On a failed save, a creature takes 14 (4d6) poison damage, and its hit point maximum is reduced by the amount of poison damage taken. This maximum hit point reduction lasts until cured by lesser restoration or a similar spell. A creature whose hit point maximum is reduced to 0 dies. On a successful save, a creature takes half as much damage and its hit point maximum is not reduced. Creatures immune to poison or disease automatically succeed on this saving throw.
Summon Devils (Recharge 6). Glasya summons her choice of four erinyes or one pit fiend. She can alternatively summon other devil types with a challenge rating equal to or lower than the options presented. Summoned creatures appear in unoccupied spaces within 60 feet of Glasya, act as her allies, and can't be controlled by any other creature. They disappear when they reach 0 hit points, Glasya dismisses them (no action required), or Glasya dies.
Glasya can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Glasya regains spent legendary actions at the start of her turn.
Attack. Glasya makes one attack with her scourge.