Gibdo (5e Creature)

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Gibdo[edit]

Medium undead, chaotic evil


Armor Class 18 (natural armor)
Hit Points 189 (18d8 + 108)
Speed 20 ft.


STR DEX CON INT WIS CHA
24 (+7) 9 (-1) 22 (+6) 6 (-2) 10 (+0) 12 (+1)

Saving Throws Str +11, Wis +4
Proficiency Bonus +4
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages it knew in life but can't speak
Challenge 11 (7,200 XP)


Immovable. The gibdo cannot be moved against its will.

ACTIONS

Multiattack. The gibdo uses its Dreadful Glare and makes two attacks with its slam.

Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage plus 11 (2d10) necrotic damage and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the gibdo can't constrict another target.

Dreadful Glare. The gibdo targets a creature it can see within 60 feet of it. The target must succeed on a DC 17 Wisdom saving throw against this magic or become paralyzed until the end of the Gibdo's next turn. If the target succeeds on the saving throw, they are immune to this Gibdo's dreadful Glare for the next 24 hours.


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Gibdos are powerful undead that are often found in graveyards and dungeons. They are typically wrapped in bandages to distinguish them from other undead, but are no less powerful without their bandages, even if they resemble another undead creature under their bandages.

Undead Nature. A gibdo doesn't require air, food, drink, or sleep.

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