Giant Spiky Monstrosity of Spiral Deformity (5e Equipment)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: There are a number of double ups, wording/formatting/grammar issues and standard deviations. Restating the lances property are unnecessary. This weapon is far too weak to be of the legendary rarity and as such the sentience tag isn't appropriate either. Skills and attributes aren't referenced. It's ability to extend to 15ft needs to be a weapon trait. The name is ridiculously over the top, simply The Spiralling Deformity would do. There are a few other issues but these are the most obvious and pressing ones.

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Weapon (lance), legendary (requires attunement)

"A bizarre, seemingly alive gigantic lance made of spiralling flesh and chitin that morphs and shifts as it stirs restlessly. It is a horrid mixture of dark reds, greens and blacks in colouration and has multiple yellow eyes along its gargantuan length that seem to sink into the flesh of the weapon when they blink, almost disappearing entirely. The length of the weapon is also covered in mouths with needle-like teeth and coarse bumps and horn-like structures. The weapon "sleeps" when it is not being used, its spiral shape furling up to be the size of an ordinary lance."

Where this weapon came from is unknown, but it is prized as a collector's item for zoologists and researchers of demonology. This weapon has the Heavy and Reach modifiers. You have disadvantage when you use it to attack a target within 5 feet of you. Also, it requires two hands to wield when you aren’t mounted.You gain a +4 bonus to attack and damage rolls made with this weapon. The weapon will bite the user if they miss with an attack, dealing 1d4 piercing damage if the user is not wearing Medium or heavier armour on their hands. The weapon's reach is usually 10ft, but it can extend to 15ft if the user expends its bonus action to pinch its southernmost end, causing it to stretch forward in surprise. The constant mumbling of the weapon gives disadvantage on Stealth rolls, but advantage on Intimidation due to its weird appearance.

Sentience. The Giant Spiky Monstrosity of Spiral Deformity (or simply the GSMSD) has Wisdom 5(-3), Intelligence 8(-1) and Charisma 2(-4) and the alignment Neutral Evil. It can only speak a very odd dialect of abyssal that most speakers will not recognise. Usually they assume it has very poor grasp of grammar or even coherent thought. It speaks using its many mouths, but the one on the grip of the weapon speaks most often, the others sometimes staying silent or providing a dissenting voice.
Personality. The GSMSD's personality is somewhat unclear, as it seems to contradict itself when it speaks. The many mouths chatter amongst themselves, sniping at each other when one suggests an idea. Usually it prioritises bloodshed, urging its user to use it to draw blood. It sometimes laps up pools of blood if left near one, and will whine and complain if deprived. If the weapon has not tasted blood in a week, the lance will have an argument with the wielder at dawn.

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