Ghal-Maraz (5e Equipment)
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Weapon (warhammer), Legendary FOR THE HELDENHAMMER This is the weapon of the one, the only, Sigmar Heldenhammer, Chosen of Ulric and God of the empire. Once a young man who had enough of the norsemen raiding his home, Sigmar gathered the other tribes and pushed the norsemen back. During this quest, he happened upon a dwarf being assaulted by a band of orkz. Sigmar joined the melee and beat back the greenskins side-by-side with the dwarf. Afterwards, the dwarf revealed himself to be the high king of dwarves, and as a reward for helping the king, he gave Sigmar the mighty warhammer Ghal-Maraz, or Skull Splitter in English. This warhammer was made out of Gromril, a dwarven metal of extreme durability (replace with adamantine if you don't want gromril) and covered in arcane runes. Legend states that the dwarven god of smiths made the hammer personally, and the weapon was blessed by Ulric himself after Sigmar bested an enemy warlord. Skull Splitter The fury of Sigmar is with you. As an action, you may attempt to smash the skull of a creature within your reach. They must make a DC 15 Constitution saving throw. On success, they dodge and nothing happens. On a failure, they are stunned until the beginning of your next turn, take this weapon's damage, and their allies within 40 ft. must make a DC 17 Charisma saving throw or be frightened until the end of your next turn by what they just saw. You may do this 5 times, regaining all uses at dawn. Ulric's Flame This weapon has been blessed with Ulric's flame. As a free action, you can raise the hammer aloft and speak the command word "Ulric's Fury", changing this weapon's damage from bludgeoning to fire for 1 minute. You may do this once, regaining use at dawn. Evil's Bane This weapon was made to smite at those who'd bring harm to the old world. Undead, Orcs, Demons, Devils, Fiends, and Aberrations take twice as much damage from this weapon. Mastecrafted This weapon was built by a dwarven god of forging. Your attack and damage rolls gain a +3 bonus, and it deals an additional 1d8 bludgeoning damage. |
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