Gamorrean (5e Race)
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|“||Whoah! You scared me, you flare-faced freak!||”|
Gamorreans are humanoids with notable avian and butterfly traits. Their most prominent feature is a face that flares out wide, in the shape of something vaguely like a butterfly shape or the disk-like face of an owl. They have two black eyes that stare out from the center of this cerebral arrangement, poised over what looks like a long beak, which is actually their nasal proboscis. Their tiny mouth is situated under this. From their flared head, which is covered in micro-feathers, the rest of their body has a fairly typical humanoid limb arrangement. However, their feet are like talons, with four toes in an x shape, and the underside of their arms has layers of scales which taper out to become feathery, though they are far from wings. While the scales are colorful, their feather parts are usually white to brown color only. This appearance makes gamorreans a bit of a freak show, so they will often cover up with cloaks, hoods, and even masks, if needed.
It is believed gamorreans were the result of wild magic. Supposedly, while playing around with this powerful, raw Weave energy, side effects seep into the natural world and alter space as one knows it. By now, wild magic has become well-known enough that sufficient amounts of sorcerers are altering nature itself daily. One of the byproducts of these effects seems to be what the gamorreans call their origin. Given their bizarre appearance, one would be inclined to believe them. Gamorreans have not been upon the terra for a terribly long period of time, and they have largely been quarantined to small reserves of nature so people don't have to interact with them.
Gamorrean swarms, as their groups are called, consist of around fifty or so members. While their origin was from spontaneous wild magic, gamorreans are perfectly able to breed. Their swarms are holed up in nature reserves in some countries that did not want to deal with their freakish appearance. They are usually kept under watch, but are allowed to leave of their individual will once they have reached maturity and passed whatever travel licensing exams necessary. Many gamorreans do not like their way of life being sequestered away, leading many young to go and pursue new fortunes. Older generations believe they have little to no choice but to put up with it, as they are a largely peaceful race that does not seek to provoke conflict, lest they be wiped out by national powers.
Names for gamorreans come from druidic languages, which they learned in their initial stages of creation, and have incorporated into their speaking. All gamorreans know Common, but they may speak among themselves in a different dialect that uses the druidic touches. In relation to the real world, gamorrean names strongly resemble that of the Ainu.
Male: Kerupka, Kashiba, Nauke, Kihi
Female: Fusa, Opere, Rera, Esoshanra
Strange bird-butterfly people
Ability Score Increase. Your Charisma score increases by 1 and another ability score of your choice increases by 2.
Age. Gamorreans are not unique in their lifespan, being similar to that of humans. They live to be about 120 on average.
Alignment. Usually, gamorreans are neutral. They have their own desires, but they know they cannot follow them wantonly for fear of consequences.
Size. Gamorreans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Unsettling Visage. Your face, despite how friendly you may be, is unnerving. You are proficient in the Intimidation skill.
Sap Sipper. You can subsist off the natural juices of plants. You can consume one ration, which is a vial, or roughly 4 ounces, of sap from trees or nectar from flowers to fulfill your daily food and drink requirement. You have advantage on any saving throws against diseases or being poisoned by these substances.
Talon Grip. Your strong feet keep you well rooted. You have advantage on saving throws against being moved against your will.
Papillon Shimmer. When you Dash, you can briefly blur the scaly feathers on your body as a momentary illusion. All attacks against you while you are Dashing roll with disadvantage. You must finish a short or long rest before using this trait again.
Languages. You can speak, read, and write Common and one other language of your choice.
Random Height and Weight
|5′ 0″||+2d8||140 lb.||× (1d6) lb.|
*Height = base height + height modifier
- Players Handbook p.151
- Players Handbook p.154