Gamatatsu (Shinobi World Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Gamatatsu[edit]

Medium beast (Toad), lawful good


Armor Class 16 (Natural Armor)
Hit Points 31 (7d8)
Speed 40 ft., swim 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 10 (+0) 11 (+0) 12 (+1) 12 (+1)

Saving Throws Str +6, Con +3
Skills Acrobatics +6, Animal Handling +4, Arcana +3, Athletics +6, Perception +4
Senses passive Perception 14
Languages Common
Challenge 5 (1,800 XP)


Chakra. Gamatatsu has 20 senjutsu chakra points which he can expend. All chakra points are regained at the end of a long rest.

Natural Partial Sage Mode. Gamatatsu's unarmed strikes deal an additional 5 (1d10) damage (included in attack), and he gains a +1 bonus to AC (included in AC).

Nature Chakra Sense. Gamatatsu may take the search action as a bonus action. When Gamatatsu takes the search action, he may also attempt a DC 14 Arcana check to locate living creatures and magical effects within 30 feet. He see a faint outline around the detected chakra source and what school of magic or chakra nature the magical effect was created from, or one that the creature can use if any, can be discerned by him. This effect can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

ACTIONS

Multiattack. Gamatatsu can make 2 unarmed strike or kunai attacks.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d4 + 1d10 + 3) bludgeoning damage.

Water Gun (1 Chakra). Ranged Spell Attack: +3 to hit, range 20 ft., one target. Hit: 4 (1d8) magical piercing damage.

Sage Art: Goemon (10 Senjutsu Chakra). A 60 foot line is covered in one of the following:

  • Oil: until the end of Gamatatsu's next turn, the next source of fire damage to enter the targeted area has its range doubled and targets this jutsu's range as well.
  • Wind: until the end of Gamatatsu's next turn, the next source of fire damage to enter the targeted area has its damage doubled and target's this jutsu's range as well.
  • Fire: all creatures within this line must make a DC 11 Dexterity saving throw. On a failure, they take 9 (2d8) fire damage. On a success, they take half as much damage.

Basic Taijutsu Technique (3 Chakra). As a bonus action, Gamatatsu makes two unarmed strikes

Leaf Great Flash (5 Chakra). Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: The target moves 30 feet in a direction of Gamatatsu's choice.

Shadow of the Dancing Leaf (3 Chakra). As a bonus action, Gamatatsu gains the ability to move across any liquid surface— such as water, acid, mud, snow, quicksand, or lava— as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat) for 1 minute. If Gamatatsu casts this Jutsu while submerged in a liquid, the Jutsu carries him to the surface of the liquid at a rate of 60 feet per round. Additionally, his movement speed increases by half its total (rounded down), and attacks of opportunity against him have disadvantage.

Leaf Rock-Destroying Rise (4 Chakra). As a bonus action, Gamatatsu unarmed strikes deal twice as much damage to objects, and half as much damage to creatures, until the beginning of his next turn.

Heaven Spear Kick (2 Chakra). Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d4 + 1d10 + 3) bludgeoning damage. Gamatatsu may fly up to 30 feet before making this attack.

REACTIONS

Substitution (3+ Chakra). When Gamatatsu is hit by an attack and would take damage, he decreases the damage by 11 (1d10 + 5) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. Gamatatsu can reduce this damage by an additional 5 (1d10) points per chakra point spent over the initial cost.

Gamatatsu.png
[Source]

Among the weakest of the toads of Mount Myōboku, Gamatatsu is a childish, selfish toad mostly concerned with snacks. He is Gamabunta's youngest son, making him Gamakichi's younger brother. Due to a bit of coddling on his father's part, he has an underdeveloped fear response, barely even noticing Manda when summoned amid a battle.


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