Fushigoro Toji, Hidden Inventory Arc (Jujutsu Kaisen Supplement)

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Fushigoro Toji[edit]

Medium humanoid (Human), lawful neutral


Armor Class 25 (Natural Armor)
Hit Points 221 (21d12+85)
Speed 400 ft


STR DEX CON INT WIS CHA
30 (+10) 30 (+10) 20 (+5) 14 (+2) 8 (-1) 16 (+3)

Saving Throws Str +16, Dex +16, Int +8, Wis +5
Skills Acrobatics +16, Arcana +14, Athletics +16, Deception +15, Insight +5, Intimidation +9, Investigation +8, Perception +11, Sleight of Hand +22, Stealth +22
Proficiency Bonus 6
Damage Immunities Poison
Condition Immunities poisoned
Senses passive Perception 19
Languages Common;
Challenge 15 (13,000 XP)


Martial Arts Whenever Toji takes the attack action, he can make a melee weapon attack with his bonus action as well. He can replace the damage dice of any of his weapons by his unarmed strike damage.

Sorcerer Hunter. Toji has the following benefits:

  • When a creature within 5 feet of Toji casts a spell or uses a Cursed technique, Toji can use it's reaction to make a melee weapon attack against that creature.
  • When Toji damages a creature that is concentrating on a spell or a Cursed technique, that creature has disadvantage on the saving throw it makes to maintain its concentration.
  • Toji has advantage on saving throws against spells or Cursed techniques cast by creatures within 5 feet of you.
  • Toji may make one additional attack on it's attack action if it's against a creature who has spellcasting or cursed energy.

Battle Master. Toji has battle maneuvers he may use, and has 12 superiority dice to use them with. His Superiority Dice are d12s, and he regains all expended superiority dice upon taking a short or long rest.

Evasion/Brawn. When Toji is subjected to an effect which would force him to make a Strength or Dexterity saving throw to take half damage, he takes no damage on a success, and half damage on a failure instead.

Fighter's Drive. Toji can take a additional action on his turn. He can do this twice before needing a long rest, but only once per turn.

Celestial Body. Toji is unaffected the sure-hit effects of any domain expansions which don’t target objects. Furthermore, Toji can freely pass through magical barriers of any kind.

No... Everything's Okay. After being targetted by a spell or cursed energy attack roll or saving throw, Toji adapts to it. He can use his reaction to gain advantage on the saving throw or force the attack roll be made with disadvantage from that same spell or cursed technique.

The Primate Won! Once per round, Toji can turn one of his attack rolls into a critical. Additionally, whenever Toji reduces a creature to 0 hit points he gains 17 temporary hit points.

ACTIONS

Multiattack Toji makes 4 attacks with his unarmed strikes, with his Handgun or one of his cursed tools.

Unarmed Strike. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 26 (3d10 +10) bludgeoning damage.

Handgun. Ranged Weapon Attack: +16 to hit, range (30/300)ft., one target. Hit: 17 (2d6 +10) piercing damage. Toji has to reload his Handgun after 12 shots made with it. He has 3 pistol rounds.

Soul Split Katana. Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 19 (1d10 + 14) magical slashing damage, +16 (2d10+5) necrotic damage. Attacks with the Soul Split Katana ignore all temporary hit points, immunities, resistances, and absorptions, as well as damage from the Soul Split Katana being irreparable unless the healer can perceive the target’s soul. These additional properties do not function if someone who cannot perceive the soul is wielding the blade, in which case it only deals damage as normal. Toji himself can perceive the soul.

Playful Cloud. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 51 (2d6 + 44) magical bludgeoning damage.

Inverted Spear of Heaven. Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 16 (1d4 + 14) magical piercing damage, 11(1d12+5) necrotic damage. Attacks with the Inverted Spear of Heaven ignore any kind of defenses originated from cursed techniques or spells, like AC increases, attack negation, disadvantage on attack rolls etc. Furthermore, as a reaction to taking damage from a cursed technique while holding the Inverted Spear of Heaven, Toji may negate the cursed Technique Entirely. He must be able to see the cursed technique to use this feature on it.


2b9757681e611555579d0d67ec2203aa.jpg
Toji Fushiguro, holding the Inverted Spear of Heaven attached to the Chain of a Thousand Miles, carrying the Inventory Curse, [1]

Heavenly Restriction

Toji has 17 levels in the Heavenly Restriction class, which means he has some of it's features.

Body Improvements

Toji has the Following Body Improvements:

Sonic Speed, Sight Speed, Superhuman Might, Monstrous Might, Strong Leap, Minor Precognition, Medium Precognition, Major Precognition, Minor Enhanced Senses, Medium Enhanced Senses, Major Enhanced Senses, Tactical Mind, Cunning Mind.

Battle Master

Toji has the following manuevers:

Aggressive Sprint, Disarming Attack, Body Strength, Feint, Unnatural Fortitude, Quick Counter, Strong Throw, Throw Person, Pocket Sand, Thunderous Blow, Supernatural Will, Concussive Blow, Unnerving Strike, Disorienting Blow, Speed Focus, Staggering Blow, Vorpal Strike.

Feats

Toji has the following Cursed Feats and Feats:

Taijutsu Sorcery, Athlete History, 50 Meters in 3 seconds!, Cursed Weapon Wielder, Untraceable Speed, Polearm Master, Great Weapon Master.

5.00
(2 votes)

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