Heavenly Restriction (Jujutsu Kaisen Supplement)

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Heavenly Restriction

Restrictions

The Heavenly Restriction only happens to living beings with physical bodies, although even if someone meets those standards it's still extremely rare. When making a character for this class, make sure it's not one of the following creature types: Undead, construct or elemental.

Pure Bodies

Creatures born with the 'perfect' Heavenly Restriction have been denied access to cursed energy or spellcasting, possessing no affinity for either. However, in exchange for that, they have been blessed with an extreme physique. Due to having no jujutsu talent, they are generally shamed by most of jujutsu society and suffer during childhood. Perfect Heavenly Restrictions tend to develop unique personalities due to the ostracism and hardships they've encountered in life.

Creating a Heavenly Restriction

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The two strongest Heavenly Restriction users to date, [1]

When creating a Heavenly Restriction, think about how were you treated because of it. Did your clan exile you? Have you been shamed for your condition by others? Did you just leave everything behind to live on your own?

Quick Build

You can make a Heavenly Restriction quickly by following these suggestions. First, Strength or Dexterity should be your highest ability score, followed by Constitution. Second, choose the Sorcerer Family background.

Class Features

As a Heavenly Restriction you gain the following class features.

Hit Points

Hit Dice: 1d12 per Heavenly Restriction level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Heavenly Restriction level after 1st

Proficiencies

Armor: None
Weapons: Simple Weapons, Martial Weapons
Tools: None
Saving Throws: Strength or Dexterity, Constitution
Skills: Choose two between the following: Acrobatics, Athletics, Insight, Intimidation, Perception, Stealth, Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) two simple weapons of your choice or (b) a martial weapon of your choice
  • (a) one dagger or (b) one Handgun
  • (a) Dungeoneer's Pack or (b) Explorer's Pack
  • If you are using starting wealth, you have 5d4x10 in funds.

Table: The Heavenly Restriction

Level Proficiency
Bonus
Martial Arts Features Unarmored Movement Stamina Points
1st +2 2d4 Restrained Body, Unarmored Mastery, Martial Arts +20 ft. -
2nd +2 2d4 Fighting Style, Body Improvements, Battle Master +20 ft. 2 + Con
3rd +2 2d4 Uncanny Mindset, Enhanced Senses +20 ft. 3 + Con
4th +2 2d6 Ability Score Improvement +30 ft. 4 + Con
5th +3 2d6 Semi-Awakened Body, Extra Attack, Uncanny Mindset (2) +30 ft. 5 + Con
6th +3 2d6 Ability Score Improvement +30 ft. 6 + Con
7th +3 2d6 Resistant, Uncanny Mindset (3) +40 ft. 7 + Con
8th +3 2d6 Ability Score Improvement +40 ft. 8 + Con
9th +4 2d8 Faster Recovery +40 ft. 9 + Con
10th +4 2d8 Uncanny Mindset (4) +50 ft. 10 + Con
11th +4 2d8 Heavenly Undetection, Extra Attack(2) +50 ft. 11 + Con
12th +4 2d10 Ability Score Improvement +50 ft. 12 + Con
13th +5 2d10 Uncanny Mindset (5) +60 ft. 13 + Con
14th +5 2d10 Ability Score Improvement +60 ft. 14 + Con
15th +5 2d10 Perfected Fighting Style +60 ft. 15 + Con
16th +5 2d10 Ability Score Improvement +70 ft. 16 + Con
17th +6 2d12 Mastered Physicals, Extra Attack(3) +70 ft. 17 + Con
18th +6 2d12 Uncanny Mindset (6) +70 ft. 18 + Con
19th +6 2d12 Ability Score Improvement +80 ft. 19 + Con
20th +6 2d12 Awakened Body +80 ft. 20 + Con

Restrained Body

Starting at 1st level, your body is simply built differently than others. You have supernatural strength, speed, and durability. You gain a +1 in your Strength, Dexterity, Constitution, Intelligence, or Wisdom scores. You can pick another score to increase by +1 at 5th, 9th, 13th, and 17th.

In addition, your Strength, Dexterity, and Constitution maximums increase to 22. These maximums increase to 24 at 5th level, to 26 at 11th level, and to 30 at 17th level.

Unarmored Mastery

Also at 1st level, due to your enhanced body and senses, you have mastered the art of fighting wearing next to nothing. You gain the listed benefits as long as you are unarmored:

Unarmored Defense. As long as you are not wearing armor or wielding a shield, your AC becomes 10 + your Dexterity modifier + your Constitution modifier.

Unarmored Movement. Your speed increases by 20 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain Heavenly Restriction levels, as shown in the Heavenly Restriction table.

In addition, you gain the ability to move and run along vertical surfaces and across liquids on your turn without falling during the move.

Martial Arts

Also at 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes, melee martial, and simple weapons.

  • You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, melee martial, and simple weapons.
  • You can roll a 2d4 in place of the normal damage of your unarmed strikes, melee martial, and simple weapons. This die changes as you gain Heavenly Restriction levels, as shown in the Martial Arts column of the Heavenly Restriction table.
  • When you use the Attack action with an unarmed strike, melee martial, or simple weapon on your turn, you can make one unarmed strike as a bonus action (For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.).
  • You gain access to Sorcerer Weapons. You may use your martial arts damage die instead of the sorcerer weapon damage die if you choose so.

Fighting Style

Body Improvements

At 2nd level, your body is constantly growing and improving, becoming better by the day.

Body Points. You gain a number of body points equal to your Heavenly Restriction level. They are used to obtain body improvements, and are spent whenever you pick a body improvement with them.

Obtaining Body Points. You gain another body point whenever you gain a level in the heavenly restriction class.

Spending Body Points. These points can be used to obtain body improvements, all listed down at the Body Improvements List section. They are spent whenever you pick a body improvement.

You cannot switch a body improvement once chosen.

Improved Body. Whenever you reach 3 body improvements for a category (Strength, Speed, Endurance, Mind, Instinct), you gain a +2 to the respective ability score of that category. This bonus may only be applied once for each Body Improvement category.

Battle Master

At 2nd level, due to the immense training you have done with your body, you have learned how to use battle maneuvers.

Battle Maneuvers. You have a number of battle maneuvers equal to half your Heavenly Restriction level (Rounded down). At the end of a long rest, you may change out one of your battle maneuvers for another you meet the requirements of.

Stamina. Some features utilize stamina points. You have a number of stamina points equal to your level + your Constitution modifier. You will recover stamina on a long rest.

Effort Dice. Some maneuvers utilize effort dice. Your effort dice starts out as a d6.

Your effort dice is increased to a d8 at 5th level, to a d10 at 11th level and to a d12 at 17th level.

Some of your battle maneuvers will force a creature to make a saving throw. The saving throw DC is calculated as follows:

Battle maneuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)

Uncanny Mindset

At 3rd level, with the constant increase of your own body, your mind has evolved too. You developed a lot of uncanny mindsets, which aid you through battle in many different ways.

You gain two Uncanny Mindsets of your choice that you meet the requirements of.

You gain two more uncanny mindsets at 5th level, 7th, 10th, 13th and 18th level.

Versatile Mind. Whenever you gain a level in this class, you may change one of your mindsets for another mindset you qualify for.

Body Training. Whenever you pick two mindsets of different types (such as picking one Strength mindset and one Speed Mindset), you gain a number of body points equal to half your proficiency bonus (rounded down). If you choose two mindsets of the same type, you gain a number of body points equal to your proficiency bonus, but these Body Points may only be spent on Body Improvements that match the type of Mindset you chose. This only works when you gain mindsets, not when you switch them. This applies at the level you gain the body points, so when your proficiency bonus increases, the body points gained do not increase.

Enhanced Senses

At 3rd level, your Heavenly Restriction has made your senses way more powerful than a regular person's.

  • Smell. Your sense of smell is far beyond human, being more comparable to that of trained dogs and other animals. You can easily tell different sources of smells from each other, such as foliage, people, water and other substances, in a range equal to 20 times your Wisdom modifier feet (minimum 10 ft).
  • Sight. Your sense of sight is much more attentive to detail, like those of birds of prey. You can see twice as far as a normal person with fine detail, making it so that even the smallest things don't go past you.
  • Hearing. Your hearing is, contrary to most humans, just as reliable if not even more than your other senses. Even when you can't rely on sight, your hearing is enough to maintain you aware of your surroundings. If for any reason you are not able to see, you can still make Perception checks without fault in a range equal to 20 times your Wisdom modifier feet (minimum 10 ft).

Ability Score Improvement

When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. You can't increase an ability score above your ability score limit using this feature.

You may also ignore this increase to instead gain a Cursed Feat.

Semi-Awakened Body

At 5th level, your body has grown stronger, its physique now absorbing more of the restriction. You gain a +1 in your Strength, Dexterity, Constitution, Intelligence, or Wisdom scores, up to your maximum.

Additionally, you receive proficiency in Strength or Dexterity saving throws, you cannot choose a saving throw you're already proficient with. If you were already proficient in both saving throws, you gain proficiency with one other saving throw you weren't proficient with before.

Extra Attack

At 5th level, you can now attack twice instead of once when you take the Attack action. This increases to three times at 11th level, and to four at 17th level.

Resistant

At 7th level, your newfound abilities and body has allowed you to resist certain area effects, such as a blue dragon’s lightning breath or a fireball spell. Choose one of the following ability scores:

  • Brawn - Strength
  • Evasion - Dexterity
  • Endurance - Constitution
  • Discernment - Intelligence
  • Intuition - Wisdom
  • Repulsion - Charisma

When you are subjected to an effect that allows you to make a saving throw of the chosen ability to only take half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Faster Recovery

At 9th level, your stamina recovers much faster than it used to. While in combat, you regain 1 stamina point at the beginning of your turn, up to your maximum. The combat must be one where your life is at risk.

In combat, if you have not taken any form of actions or moved on your turn, haven’t taken any reactions this round, and there are no hostile creatures within 500ft of you that you are aware of, you will regain hit points equal to your Constitution modifier added twice at the end of your turn. You can regain limb hit points with this feature, unless they were removed.

Additionally, you regain half your stamina points on a short rest.

Things Only You Can See

At 11th level, your senses have reached a new level. You are now able to see more of the world than you thought was possible. You gain 1 Object Awareness and whenever you gain Object Awareness, the amount you gain is doubled. You no longer have disadvantage on the check to gain Object Soul Awareness. If you gain Object Outline Awareness then you also gain Soul Outline Awareness as well.

Perfected Fighting Style

Mastered Physicals

At 17th level, you have mastered one of the three aspects of the body. You gain one of the following mastered physicals:

Mastered Might. Your Strength score increases by 4, up to your maximum. Additionally, you gain proficiency in all Strength skills. For any skills that you were already proficient in, you gain expertise instead.

Mastered Speed. Your Dexterity increases by 4, up to your maximum. Additionally, you gain proficiency in all Dexterity skills. For any skills that you were already proficient in, you gain expertise instead.

Mastered Endurance. Your Constitution score increases by 4, up to your maximum. Additionally, you now add your proficiency bonus to Constitution checks.

Awakened Body

Finally at 20th level, your supernatural body has reached its pinnacle. Your Strength, Dexterity, or Constitution scores increase by +2, or you may pick 2 scores to increase by +1.

Uncanny Mindsets

Strength Mindsets

Speed Mindsets

Endurance Mindsets

Mind Mindsets

Instinct Mindsets

Body Improvements List

Strength Improvements

Speed Improvements

Endurance Improvements

Mind Improvements

Instinct Improvements

Heavenly Maneuvers

The maneuvers are separated in the following categories:

Battle. Maneuvers that aid your attacks or with other things during battle. You may only use one battle maneuver per attack unless otherwise stated, and may only apply a battle maneuver onto one attack per turn.

Supplementary. Maneuvers that boost your already powerful capabilities. You can only benefit from one supplementary maneuver that lasts for 1 minute at once.

Novice Maneuvers

Novice Battle Maneuvers

Novice Supplementary Maneuvers

Adept Maneuvers

Adept Battle Maneuvers

Adept Supplementary Maneuvers

Master Maneuvers

Battle Maneuvers

Supplementary Maneuvers

Multiclassing

You cannot multiclass in or out of this class.

Variant Rule: Equal Power

The current Heavenly Restricted Class is roughly equal in power equal to a Jujutsu Sorcerer using the Sorcerer Path + Innate Technique rule. If you wish for a character to play a full Heavenly Restricted with zero cursed energy as seen in Jujutsu Kaisen, but without the need of the Physically Gifted Heavenly Restriction feat or use of the Sorcerer Path + Innate Technique rule, use the following variant rule.

When using this rule, you will gain the benefits of having zero cursed energy in the Physically Gifted Heavenly Restriction feat. When leveling in the Heavenly Restriction Class, you will only gain one Uncanny Mindset at 3rd, 5th, 7th, 10th, 13th, and 18th level, as opposed to two. In addition, you will gain a body point at every even level, as opposed to every level.


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