Fujin (5e Equipment)

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Weapon (katana), Legendary (requires attunement)

A simple, pure black blade with a black, hiltless handle. An attuned creature periodically feels faint whispers of wind while wielding this weapon.

Breeze.

Lightweight Frame. This katana weighs 2 lbs. and has the finesse and light properties.

Magically Bound. This item can not be removed from you against your will, unless it is destroyed.

Magic Weapon. An attuned creature has a +1 bonus to attack and damage rolls made with this weapon.

Wind Blade. When you draw this weapon, you can summon 4 blades of air from the top of this weapon's handle. The black blades of air weave around the real blade in a random pattern. When you attack with this weapon, you can send 1 blade of air at your target. You can also send 1 blade of air to up to 1 other target within range at this time. Make a ranged attack roll using your Dexterity modifier + your proficiency bonus. On a hit, blades of air deal 1d4 force damage to their targets. Blades of air can travel up to 15 feet. Blades of air can travel along the ground or walls, allowing you to target creatures you can not see. However, you must be able to know their location, and the blade's attack roll is made at disadvantage. Unused blades of air disappear after 1 minute. You can dismiss the remaining blades of air at any time, and can use a bonus action to resummon 4 blades of air, provided the katana has no blades of air summoned.

Gale.

Lightweight Frame. This katana weighs 2 lbs. and has the finesse and light properties.

Magically Bound. This item can not be removed from you against your will, unless it is destroyed.

Magic Weapon. An attuned creature has a +2 bonus to attack and damage rolls made with this weapon.

Light Stride. An attuned creature's movement speed increases by 5 while wielding this weapon.

Wind Blade. When you draw this weapon, you can summon 6 blades of air from the top of this weapon's handle. The black blades of air weave around the real blade in a random pattern. When you attack with this weapon, you can send 1 blade of air at your target. You can also send 1 blade of air to up to 2 other targets within range at this time. Make a ranged attack roll using your Dexterity modifier + your proficiency bonus. On a hit, blades of air deal 2d4 force damage to their targets. Blades of air can travel up to 15 feet. Blades of air can travel along the ground or walls, allowing you to target creatures you can not see. However, you must be able to know their location, and the blade's attack roll is made at disadvantage. Unused blades of air disappear after 1 minute. You can dismiss the remaining blades of air at any time, and can use a bonus action to resummon 6 blades of air, provided the katana has no blades of air summoned.

Hurricane.

Lightweight Frame. This katana weighs 2 lbs. and has the finesse and light properties.

Magically Bound. This item can not be removed from you against your will, unless it is destroyed.

Magic Weapon. An attuned creature has a +3 bonus to attack and damage rolls made with this weapon.

Light Stride. An attuned creature's movement speed increases by 5 while wielding this weapon.

Fleet of Foot. An attuned creature does not spend extra movement to move through nonmagical difficult terrain.

Wind Blade. When you draw this weapon, you can summon 8 blades of air from the top of this weapon's handle. The black blades of air weave around the real blade in a random pattern. When you attack with this weapon, you can send 1 blade of air at your target. You can also send 1 blade of air to up to 3 other targets within range at this time. Make a ranged attack roll using your Dexterity modifier + your proficiency bonus. On a hit, blades of air deal 3d4 force damage to their targets. Blades of air can travel up to 15 feet. Blades of air can travel along the ground or walls, allowing you to target creatures you can not see. However, you must be able to know their location, and the blade's attack roll is made at disadvantage. Unused blades of air disappear after 1 minute. You can dismiss the remaining blades of air at any time, and can use a bonus action to resummon 8 blades of air, provided the katana has no blades of air summoned.


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