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This page is incomplete and/or lacking flavor. Reason: The description of the ship is not detailed enough for play. Specifically armaments ("Up to 120"), crew, cargo capacity available based on the subtype are insufficient. Having 3 or 4 explicit options, as with modifications, would help a lot.
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Varies vehicle (airship)
Creature Capacity: Varies
Cargo Capacity: Varies
Travel Pace: Varies
Cost: Varies (uncommon)
Weight:
Damage Immunities poison, psychic Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Actions
Dependent on size. The largest size vessel can house a maximum of 120 cannons
Cannon. 4d4 damage on a hit and an additional 1d8 for every 1,320 feet the target is below the vessel. Subtract 1 from the attack roll for every 1,320 feet the vessel is above the target unless you have proficiency in Intelligence or Wisdom saving throws. Otherwise you only subtract 1 from attack rolls per 2,640 feet instead of 1,320. Reload: 3 rounds.
Hull
Armor Class
Hit Points
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A dirigible modeled after sea-going vessels, nations in mountainous terrain often specialize in these vessels.
- The flying ship has the following features:
- Cost
- 10x the normal cost of an ocean vessel of the same size class
- Speed
- 24x the speed of a water vessel of the same size, maximum altitude of five miles (26,400 feet) above sea level
- Modifications
- The Flying Ship can have three different types of hull plating
- Iron: add 1,500 hit points, cost 8,000 gp per ship size class
- Light Steel: add 2,500 hit points, cost 15,000 gp per ship size class
- Heavy Plate: add 5,500 hit points, cost 30,000 gp per ship size class
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