Flying Ship (5e Equipment)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: The description of the ship is not detailed enough for play. Specifically armaments ("Up to 120"), crew, cargo capacity available based on the subtype are insufficient. Having 3 or 4 explicit options, as with modifications, would help a lot.


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Varies vehicle (airship)


Creature Capacity: Varies
Cargo Capacity: Varies
Travel Pace: Varies
Cost: Varies (uncommon)
Weight:


Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious



Actions

Dependent on size. The largest size vessel can house a maximum of 120 cannons

Cannon. 4d4 damage on a hit and an additional 1d8 for every 1,320 feet the target is below the vessel. Subtract 1 from the attack roll for every 1,320 feet the vessel is above the target unless you have proficiency in Intelligence or Wisdom saving throws. Otherwise you only subtract 1 from attack rolls per 2,640 feet instead of 1,320. Reload: 3 rounds.

Hull

Armor Class
Hit Points


3m_airships_4_5_by_bartoleum-d5b758n.jpg.cf.jpg

A dirigible modeled after sea-going vessels, nations in mountainous terrain often specialize in these vessels.

The flying ship has the following features:
Cost
10x the normal cost of an ocean vessel of the same size class
Speed
24x the speed of a water vessel of the same size, maximum altitude of five miles (26,400 feet) above sea level
Modifications
The Flying Ship can have three different types of hull plating
Iron: add 1,500 hit points, cost 8,000 gp per ship size class
Light Steel: add 2,500 hit points, cost 15,000 gp per ship size class
Heavy Plate: add 5,500 hit points, cost 30,000 gp per ship size class
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