Flaming Wolf (5e Creature)
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Medium beast, chaotic neutral
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Snowy Camouflage. The wolf has advantage on all Dexterity (Stealth) checks to hide while in snowy terrain.
Tundra Resilience. The wolf automatically succeeds on saving throws made against extreme cold.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage + 2 (1d4) fire damage.
Flame Breath (Recharge 5-6). The wolf spews flames in a 15-foot line. Every creature in that area must make a DC 14 Dexterity saving throw or take 20 (6d6) fire damage, or half as much on a successful one.
A terrifying sight, the flaming wolf is the most powerful beast in the Flaming Tundra, second only to the mighty blazebear. What the blazebears lack, however, are numbers, which the wolves possess, forming packs of 3 to 9 members, excluding pups. Flaming wolves resemble winter wolves, however, flaming wolves are smaller with fiery orange-red eyes and sparks of flame near constantly alight in its mouth. Since the two wolf species are so similar in biology, and even use a near-identical form of bark-and-growl-based communication, it is believed they share ancestry. Flaming wolves, like all Flaming Tundra creatures, have a gas sac that keeps them warm, and can be used to exhale bursts of fire. They prey on just about any animal, working together to bring down larger prey such as crown-of-flames deer.