Flamemaker (5e Equipment)
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Weapon (halberd), very rare (requires attunement)
The Flamemaker is a halberd with a glossy finish that is hot to the touch. You have a +1 bonus to attack and damage rolls with this magic weapon.
Recall. As a bonus action, you may call for Flamemaker, making it return to your hand no matter where the weapon lies.
Ignition. As a bonus action, you may ignite the blade of Flamemaker for 1 minute. Your next 6 attacks that hit a target with Flamemaker during this duration deal 2d8 additional fire damage. This effect may be used 2 times, and this weapon regains all expended uses at dawn.
Flame Sweep. If ignition is active, as an action, you may throw Flamemaker. Each creature in a 30 foot line starting from you must succeed on a DC 17 Dexterity saving throw. On a failure they take 2d10 slashing and 2d10 fire damage. On a success, they have half as much.