Fire Gohma (5e Creature)
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Gargantuan monstrosity, chaotic evil
Saving Throws Con +6, Int +1
Magic Resistance. The gohma has advantage on saving throws against spells and other magical effects.
Weak Point. An attack which specifically targets the gohma's eye bypasses its damage resistance. If the attack inflicts piercing damage, it not only bypasses immunity and resistance, but inflicts double damage. Any attack roll made as a called shot, such as against this weak point, is normally made with disadvantage.
Multiattack. The gohma makes two attacks.
Claw. Melee Weapon Attack: +9 to hit, reach 20 ft., one target. Hit: 23 (4d8 + 5) piercing damage.
Fire Bolt. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 22 (4d10) fire damage.
Fire Breath (Recharge 5-6). The gohma exhales fire in a 90-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.
Nearly a hundred feet long, a fire gohma is nearly the size of a mountain. Its colossal centipede-like body is layered entirely with incredibly thick chitin reminiscent of mammalian bones. The rare cracks in this natural armor reveal an interior body that glows with searing heat. Its large, singular eye is the only portion of its body left entirely unarmored. True to its name, a fire gohma literally lives and swims in subterranean flows of molten rock, and subsides in part on heat. In the rare instances it surfaces, entire towns can be left roasted by its breath, and age-old trees torn in half by its gargantuan pincer-like claws.
- Magtail, the relatively small and young offspring of this creature
- Gohma, a smaller version of this creature without fire breath or fire immunity
- Great Gohma, a Huge and tremendously powerful form of gohma capable of massacring entire armies