Fink (5e Creature)
Fink[edit]
Small fey, neutral good Armor Class 20
Skills Deception +8, Insight +8, Perception +8, Sleight of Hand +10, Stealth +14 Concealed Movement. Fink has disadvantage on Dexterity (Stealth) checks made while flying. Scythe Master. Fink can treat any scythe he wields as a finesse weapon as long as it's not meant for a creature bigger than Medium size. Spellcasting. Fink is a 5th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks) Fink has the following spells prepared: Cantrips (at will): chill touch, eldritch blast, light, mage hand Unarmored Defense. Fink's AC is equal to 10 + his Dexterity modifier + his Wisdom modifier if he is wearing no armor and not using a shield. ACTIONSMultiattack. Fink makes two scythe attacks. Scythe. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage. Cleave. Melee Weapon Attack: +10 to hit, reach 10 ft., one or two targets within 5 feet of each other. Hit: 9 (1d6 + 6) slashing damage. REACTIONSDeflect (Recharge 6). When Fink, or a creature within 5 feet of him, would be hit with a weapon attack, he deflects the attack, adding his Dexterity modifier to the targets' AC against that attack. |
Fink's creator is Gremon Alpator and was made to be a friend and a servant, bound to the talisman of the little reaper. He is a small, imp-like creature wearing a hooded garment and wielding a large scythe. |
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