Fighter Jet (Fallout Supplement)

From D&D Wiki

Jump to: navigation, search
Vehicle
Crew 2
Pass 0
Cargo 4 bombs , 2 air-to-ground missiles (ammo only)
Init. +0
Maneuver +2
Top Speed Fly 3780 ft (378) (about 430mph)
Defense 15
Hardness 20
Hit Points 500
Size H
Price 40050 TU/400,500 Caps
Armaments 20mm cannon x3 (Damage:7d12 damage (7-80?) Type: Ballistic, Range: 100, RoF: A, Mag: 500 Box, Ammo: 20mm)
Armaments AGM-69 440mm (Damage: 10d12 damage (10-120) Type: Ballistic, Range: 200, burst radius: 5ft , RoF: S,mag: 8, Ammo: 60mm)[extra stuffs for this]]
Armaments Mark 84 General Purpose (GP) Bomb (Damage: 10d6 damage (10-60) Type: Ballistic, burst radius: 25ft , RoF: S,mag: 20, Ammo: mk84 438mm he bomb )[extra stuffs for this]
Fuel Cap 300
Gas Mileage 2

Back to Main PageD20 ModernVehicles.
Back to Main PageD20 ModernCampaign SettingsFalloutVehicles

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Fallout franchise, and/or include content directly affiliated with and/or owned by ZeniMax Media. D&D Wiki neither claims nor implies any rights to Fallout copyrights, trademarks, or logos, nor any owned by ZeniMax Media. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors