Feles (5e Race)

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Design Note: This class was designed with the Veatis (5e Campaign Setting) lore in mind.


Physical Description[edit]

Feles are humanoids that err on the smaller size of the medium range. They are nimble and, on average, very light in weight. They have tails that are long and cat-like and their eyes are perched on flat, human-like faces with slit pupils to assist with sight in dimly lit places. Many would say they are like humans but with scant cat features, like cat ears as well as occasional whiskers, and hooked feline claws as well as longer canines.


After the first great war, when the gods of Veatis first rose to power, and the people were cleaning up the aftermath of the war, a band of seven of Venatrix's most powerful Venatores, one from each house, were hunting for a coven of powerful witches. The Venatores tracked the coven to a large cave, at which they were casting a dark ritual that would allow a great demon to ascend to the mortal plane. They walked dimly lit caves, following the sounds of demonic chanting. When the band finally reached the end of the cave, they looked down a colossal ravine packed with chanting cultist. Moments passed and then, with a booming battle-cry, the Venatores charged, leaping down the cliff edge with their weapons drawn. They fought vigorously as they made their way through the horde of robed witches and warlocks. What happened next is lost to time, but, when the rest of the Venatores arrived, the 7 were defeated and changed, showing marks of the curse of lycanthropy. When Venatrix herself arrived, although she couldn't remove the curse, she was able to change it. By binding their souls to the curse, she changed their body and their bloodline; each of the seven Venatores formed a new race. When the Venatores of Venatrix disbanded, the 7 cursed Venatores disappeared, taking their bloodlines with them.

The true origin of the feles is contested and shrouded in murk. But it is believed that feles began from one those 7 cursed Venatores. Feles have earned a reputation as great assassins and cunning thieves, leading many to believe they are possibly from the Shadar Venatore line, who was known for his utmost stealthy demeanor and craftiness.


Feles live their lives wandering across the lands, exploring, and quenching their thirst for knowledge. They congregate back at a central village hidden somewhere in the Forgotten Wood, living among fey. Their little encampment is guarded from the shadows by their military force of assassins who also serve as a public watch. They have little memory or connection left to Venatrix, though she does try to keep their existence in mind. The village of feles serves as a trove of information gathered from their scouts over many lifetimes of journeys and they often market this information, selling to the highest bidder. One can think of feles thusly as thieves, but with some integrity, as they do not prefer to sell for means of destruction or death.

Feles Names[edit]

Feles take on the first names of humans they find pleasing, followed by a name of Elvish origin.

Male: Grayson Shaydark, Hugh Biyjire, Ollie Prespeiros

Female: Kelly Qinlana, Jenny Genrel, Leia Carroris

Feles Traits[edit]

Humanoids with cat-like ears, tails and claws.
Ability Score Increase. Your Dexterity score increases by 2, and your Intelligence score increases by 1.
Age. Feles reach adulthood at 12 and can live up to 247 years old.
Alignment. Feles often fall under neutral alignments.
Size. Feles average around 5 to 6 feet tall and weigh around 110lbs. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Feely Whiskers. Feles whiskers are very sensitive to air vibrations and so allow for an almost sixth sense capability. You are proficient in the Perception skill.
Nimble-Footing. You are incredibly swift footed and cannot be hindered. You ignore difficult terrain.
Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike
Languages. You can speak, read and write Common and one other language of your choice.

Random Height and Weight[edit]

5′ 0″ +3d4 100 lb. × 1 lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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