Executioner Smough (5e Creature)
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Large humanoid, neutral evil
Saving Throws Str +9, Con +8
Legendary Resistance(1/day). If Smough fails a saving throw, he can choose to succeed instead.
Magic Hammer. Smough's attacks are magical.
Multiattack. Smough makes two hammer attacks.
Hammer. Melee Weapon Attack: +10 to hit, reach 10 ft., Hit: 21 (3d10+5) bludgeoning damage.
Knockdown. Melee Weapon Attack: +10 to hit, reach 5 ft., Hit: 21(3d10+5) bludgeoning damage. The target creature must succeed on a DC 18 Strenght saving throw or be knocked prone.
The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.
Execution. If Smough is hit by a melee attack, he can make a knockdown action against the attacker.
Butt Slam(Costs 2 actions). Smough jumps and slams his butt on the ground. All creatures within 5 feet must succeed on a DC 18 Dexterity saving throw, or take 22(4d12) bludgeoning damage and be knocked prone.
Fallen Comrade(Costs 3 actions). If Dragonslayer Ornstein is defeated, Smough can crush him with his hammer and absorb his power. Smough gains 30 temporary hit points and his attacks deals an additional 6d8 lightning damage, in addition, he gains immunity to lightning damage.
The royal executioner of Anor Londo, Smough is a cruel individual who enjoys grinding the bones of his victims and using it as seasoning for his meals. Although he has the strenght and skills to compete with the four knights of Gwyn, he was rejected for his sadistic and canniballistic tendencies. Now paired up with Dragonslayer Ornstein to defend Anor Londo, he uses his big hammer with deadly precision.