Dragonslayer Ornstein (5e Creature)
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Medium humanoid, lawful neutral
Legendary resistance (1/day). If Ornstein fails a saving throw, he can choose to Succeed instead.
Lightning Spear. Ornstein's weapon attacks are magical. When Ornstein hits with his spear, the weapon deals an extra 6d8 lightning damage.
Multiattack. Ornstein makes two spear attacks.
Spear. Melee Weapon Attack: +11 to hit, reach 10 ft., Hit: 7 (1d8+3) piercing damage, plus 27(6d8) lightning damage.
Lightning Tackle (recharge 5-6). Ornstein streaks across the grounds towards his enemy, clearing everything in his way. Ornstein moves 30 feet in a straight line. Any creature in that line must make a DC 18 Dexterity saving throw. On a failed save, the creature takes 7 (1d8+3) piercing damage and 27 (6d8) lightning damage or half as much on a successful one.
The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.
Swift Dodge. When Ornstein is hit by an attack, he can move up to 10 feet away from the attacker without incurring an opportunity attack by the same enemy.
Lightning Bolt. Ornstein shoots a bolt of lightning from his spear. One target creature within 60 ft. must succeed on a DC 18 Dexterity saving throw or take 27 (6d8) lightning damage.
Fallen Comrade (costs 3 actions). If Executioner Smough is defeated, Ornstein can touch him and absorb his power. Ornstein's size becomes Large. He gains 30 temporary hit points, and all of his weapon attacks deal an additional 4d6 bludgeoning damage.
The captain of the four knights of Gwyn, Ornstein is well known for his ability at slaying dragons. He wields a lightning-tipped spear and moves nearly as fast as lightning itself, impaling his enemies in a blink of an eye. The only one of the four knights left in Anor Londo, Ornstein is paired up with Executioner Smough to protect the castle.