Errelm (3.5e Campaign Setting)

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Rating: 2 / 5
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A world on the cusp of a new age, where revolution in cities is brewing; not a rise of a new nation, but a new technology: the first steam powered machines.

Player Info

Religion is very important to many of Errelm's citizens. Learn all you can about each god as knowledge is power.
Each race is distinct, some having horns sprouting from their skulls, others not as strange. Only members of some are willing enough to join an adventuring party.
Every job needs filled. Ask yourself before you join an adventuring party, what am I best at?
Your skills and abilities will shape all of your adventures. Choose wisely what you shall learn.
Many strange new devices exist in Errelm. Some of them are useful.

DM Info

Locations in the world of Errelm
Nations and Groups

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