Enchanted Lights (5e Equipment)
Weapon (mace), varies This mace has the finesse property and a permanent continual flame incantation active. The Enchanted Light has special properties depending on its type:
When you hit a creature with this mace, the target takes an extra 1d4 fire damage. When you score a critical hit with this mace, the target takes an extra 5 fire damage.
When you hit a creature with this mace, the target takes an extra 2d4 fire damage. When you score a critical hit with this mace, the target takes an extra 10 fire damage. While you wield this mace, beasts that can see its light must succeed on a Wisdom saving throw when they approach the area covered by dim or bright light from the flame. On a failure, the creature is frightened by the light of the torch for 1 hour. Attacking a creature or moving within 5 feet of the frightened will end the condition, and make the creature immune to this effect for the next 24 hours.
When you hit a creature with this mace, the target takes an extra 2d6 radiant damage. In addition, you can see invisible or hidden creatures that are not behind total cover and that are hit by the dim or bright light of the flame.
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