Electromace (5e Equipment)

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Weapon (mace), Rare (major (XGtE p. 135)) (Requires attunement)

This spiked mace is magical, and have a bonus of +1 on attacks and damage rolls. Electricity jolts from the spikes, causing additional 1d6 lightning damage on a hit.

Lightning Spark. You can make attacks with this mace against creatures within 20 feet. Attacks made beyond the 5 feet reach cause lightning damage rather than bludgeoning, and can use either Strength or your Dexterity modifier.

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