Eldarath (5e Equipment)

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Weapon (Longsword), Legendary (Requires attunement by a Good-aligned character that can cast healing spells)

Eldarath is a large sword, carved from a barlgura bone. The blade is shaped like a flint spearhead, and is covered with red crystals, which Eldarath calls "power gems." and her grip is covered with straw, woven together laterally, like splint armor. At the end of the hilt, there is another red crystal, akin to the ones on the blade. You have a +3 modifier to your attack and damage rolls with this weapon. Also, if you have 16 or more Strength, Eldarath uses a flat d10 for damage, even when used in only one hand.

Dragonbolts. As an action, you can channel the energy of Eldarath's power gems. You swing Eldarath at a target within 30 feet of you, and an incorporeal wave of energy travels towards them. The target must make a Dexterity saving throw, with a DC equal to your Charisma. On a failure, the target and any creature of your choice within 10 feet of them takes 4d10 slashing damage, which is considered magical for calculating resistances. On a success, the target takes half damage, and any other creatures take no damage. You can use Dragonbolt a number of times equal to your Charisma modifier, before having to take a long rest.

Rise of Eldarath. As an action, you can call on Eldarath to fight with you directly. Eldarath’s spirit leaves the sword, and takes on on the ground. Ghostly Eldarath is an 18th level brass Dragonborn paladin, but she uses the Fiend pact as an “oath” for purposes of oath spells and oath features, but can also knows Greater Restoration. She has an AC of 22, 240 HP, and ability scores as follows: Str16 Dex16, Con20, Int14, Wis18, and Cha26. She is blind, but has blindsight out to a range of 60 feet. She uses a +3 Vorpal longsword with the Dragonbolts ability, and a spellguard shield, as well as a +3 heavy crossbow. She has the Protecton fighting style, and has the Heavy Armor Master feat. If Ghostly Eldarath is reduced to 0 hit points, she must make death saving throws. If she gets 3 successes, Eldarath’s spirit returns to the sword, and all her equipment harmlessly dissipates into thin air. If she gets three failures, her essence is completely obliterated, and nothing, not even divine intervention, can bring her back. If this happens, the sword shatters into microscopic pieces, but this too is harmless.

Sentience. Eldarath is a Chaotic Good sentient weapon. She has an Intelligence of 14(+2), a Wisdom of 18(+4), and a Charisma of 26(+8). She can speak and understand Abyssal, Common, Draconic, Giant, Gnomish, and Slaad, and can communicate telepathically with its attuned wielder. Eldarath is blind, but she has blindsight to a range of 60 feet, and tremorsense to a range of 120 feet.

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