Earth Style Genin (Shinobi World Supplement)

From D&D Wiki

Jump to: navigation, search
This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
LookClosely.png
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class, and Genin (5e Background) background, and as such is not follow traditional CR.

Earth Style Genin[edit]

Medium humanoid (Human), any alignment


Armor Class 14 (Natural Armor)
Hit Points 27 (6d8)
Speed 40 ft.


STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 10 (+0) 14 (+2) 12 (+1) 13 (+1)

Saving Throws Dex +6, Int +5
Skills Acrobatics +6, Deception +4, Perception +4, Stealth +6, Survival +4
Senses passive Perception 14
Languages Common
Challenge 5 (1,800 XP)


Chakra. The genin has 10 chakra points which he can expend. All chakra points are regained at the end of a long rest.

ACTIONS

Multiattack. The genin can make 2 unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Shuriken (0-3 Chakra). Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 4 (1d3 + 3) slashing damage. The genin may make 1 additional attack for every additional chakra point spent. The genin may spend up to 3 chakra when they take this action, making one additional attack per chakra point spent. Each additional shuriken deals 2 (1d3 + 1) piercing damage on a hit.

Basic Ninjutsu Technique (1 Chakra). As a bonus action, Kakashi can move across liquid surfaces as if they were solid. If he is submerged, he rises to the surface of the liquid at a rate of 60 feet per round.

Transformation (1+ Chakra). The genin becomes identical to a person, creature or non-magical object they have a complete visual image of. This can not be a light source, armor, tool, or vehicle and, and they can not recreate a magical effect. Creatures must make a DC 12 Investigation check realize that they are transformed. If the creature saw them performing the Jutsu, they automatically succeed. This does not change statistics, save for granting the creature's swimming and flying speeds.

Body Flicker (3 Chakra). The genin's movement speed doubles, and their movement does not provoke attacks of opportunity.

Rope Escape (6 Chakra). When the genin attempts a d20 roll to attempt to remove an object from their person, including escaping the restrained condition from a physical restraint, they automatically roll a 20.

Basic Clone (3 Chakra). Any creature that can see the genin must attempt a DC 14 Intelligence saving throw. On a failure, attacks against the genin have disadvantage, and the genin has advantage on any saving throws the creature forces them to attempt. On a success, they are no longer effected by this jutsu until it is recast. Creatures with blindsight, truesight, or that can sense magic or chakra automatically succeed this saving throw. You must spend 1 chakra at the end of each of your turns to maintain this effect.

Lightweight Boulder (2+ Chakra). As a bonus action, the genin can divide one object's weight by the amount of chakra spent. The genin may target a creature with this jutsu for 7 chakra. Doing so also grants them a flying speed equal to their movement speed

Fissure (3 Chakra). The genin creates a 30 ft. long, 10 ft. wide, 50 ft. deep or smaller fissure. Each creatures in the area must make a DC 14 Dexterity saving throw. On a failure, it falls into the fissure. A creature in the fissure can try to climb out by making a DC 14 Athletics or Acrobatics check. The fissure has an initiative of 20. At the start of its fourth turn it closes. A creature still in the fissure takes 13 (3d6 + 2) force damage and is pushed to the top.

REACTIONS

Substitution (3+ Chakra). When the genin is hit by an attack and would take damage, they decrease the damage by 11 (1d10 + 5) and teleport up to 15 ft. in any direction to an unoccupied space, during which they take the Hide action. A generic object is left in their place and they take any remaining damage from that attack. The genin can add reduce this damage by an additional 5 (1d10) points per chakra point spent over the initial cost.

Genin.png
Various genin after the 4th Shinobi World War, Source [[1]].

After graduating the academy, shinobi officially become genin, being separated into four-man teams overseen by one jonin, and typically begin training in use of their chakra nature. Earth Style natures are most common in the Hidden Stone. Once a genin passes a multistage shinobi capacity test known as the Chunin Exams, they ascend to the rank of chunin.



Back to Main Page5e Homebrew5e Creatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Naruto franchise, and/or include content directly affiliated with and/or owned by Shōnen Jump. D&D Wiki neither claims nor implies any rights to Naruto copyrights, trademarks, or logos, nor any owned by Shōnen Jump. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Back to Main Page5e HomebrewCampaign SettingsShinobi World]

Home of user-generated,
homebrew pages!


Advertisements: