Dwarf Cannoneer (5e Creature)

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Dwarf Cannoneer[edit]

Medium humanoid (dwarf), lawful neutral


Armor Class 17 (half plate)
Hit Points 112 (15d8 + 45)
Speed 25 ft.


STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 16 (+3) 12 (+1) 17 (+3) 10 (+0)

Skills Athletics +7, Insight +6, Intimidation +3, Perception +6
Proficiency Bonus +3
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 16
Languages Common, Dwarvish
Challenge 5 (1,800 XP)


Archery. The dwarf gains a +2 bonus to ranged attack rolls.

Siege Monster. The dwarf deals double damage against objects and structures.

Stability. The dwarf has advantage on saving throws against being knocked prone.

Stonecunning. Whenever the dwarf makes an Intelligence (History) check related to the origin of stonework, it is considered proficient in the History skill and adds double its proficiency bonus (+6) to the check, instead of its normal proficiency bonus (+3).

ACTIONS

Multiattack. The dwarf makes two melee attacks.

Cannon Butt. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage

Hand Cannon. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 16 (2d6 + 9) bludgeoning damage and if must succeed on a DC 13 Strength saving throw or be pushed 15 feet back and knocked prone. Additionally, each creature within 10 feet of the target must succeed on a DC 17 Dexterity saving throw or take 13 (2d6 + 6) fire damage.


The pride of the dwarven army, dwarf cannoneers bombard their enemies from a distance with exploding cannonballs.

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