Duel Pistols (5e Equipment)

From D&D Wiki

Jump to: navigation, search

Weapon (flintlock pistol), artifact (Requires attunement by a gun user)

Two old worn out pistols used by a single general in a great war. This general challenged all the generals of a much larger army to 10 paces duels. He won every single duel with these two pistols and ended up defeating the entire army because of their lack of leadership. One day he met a wizard and challenge him to a duel, however the wizard cheated and defeated him. As he was dying he asked for one last request. To be imbued into the pistols to allow them to only be used for dueling and to ensure no one would interfere with a duel. The wizard granted his request and imbued his soul into the pistols.

Whenever you want to use these pistols you must give one to your opponent to use. If they accept they cannot use any other weapons, spells, items, or anything else to cheat except this pistol. These pistols, on a hit deal 10d12 plus 10 damage.
Random Properties. The Duel Pistols has the following random properties:

  • 2 minor beneficial properties
  • 1 major beneficial property
  • 1 major detrimental property


Sentience. The General, which is the only name he will let you call him, is a lawful good weapon. He has an Intelligence score of 21 (+5), a Wisdom score of 20 (+5), and a Charisma score of 25 (+7). The weapon can speak, read and understand Common and can communicate telepathically with its wielder. The General speaks understands all languages you do.
Personality. The General is extremely serious and wants you to continue fighting for the good of the common people at all times. He also loves to play chess and war games with you and will do you a favour if you play him. He will grant you even more help if you manage to beat him.
Destroying the Duel Pistols. To destroy these pistols you have to shoot them at each other.


Back to Main Page5e HomebrewEquipmentArtifactsSentient Items

Home of user-generated,
homebrew pages!


Advertisements: