Drewkeen (5e Race)

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Drewkeen[edit]

"As I went on my midday walk I saw them come from a bright portal scared and tired. And I did what any sane Elf would do and help them." -Faena Vencaryn

Physical Description[edit]

Need a good picture for this race (The picture can't be inappropriate)

Drewkeen can almost look like humans except that their ears are wings with a wing span of 4 feet. They also have scales on their eyelids, all on their arms, legs, and back. Small claws are on their fingers and toes. They have a snake like tongue that they use to detect heat. Females like their hair down to their waist, while males like their hair down to their neck.

History[edit]

Drewkeen came from another plane of existence but left because of a horrible evil that now has that plane of existence all to itself. All Drewkeen have lived together in harmony until the evil came, now they are trying to make a living in a world that they no nothing about. The chromatic ones think that honor is one of the most important thing that they could ever earn. The metallic ones think that learning is one of the most important things that they could ever give.

Society[edit]

Since Drewkeen no longer have a place to call home, Elves decided to help them with starting new communities. In these new communities Drewkeen can be seen dancing and celebrating about how the Elves saved them. Because of how the Elves have now treated them Drewkeen think highly of Elves.

Drewkeen Names[edit]

Most Drewkeen names are there own, but some do use elf names.

Male: Driin, Jornlor, Slerton, Winker, Altano

Female: Treise, Quonta, Serkoon, Jin, Berize

Drewkeen Traits[edit]

Ability Score Increase. Your Intelligence score increases by 2 and your Dexterity increases by 1.
Age. Drewkeen reach maturity at 112 years and can live up to 2340 years.
Alignment. Most Drewkeen lean towards good. Chromatic are more chaotic that their metallic brethren. Metallic are mostly lawful.
Size. Drewkeen can be anywhere from 4, to 5'11'. Your size is medium.
Speed. Your base walking speed is <speed> feet.
darkvision. You have darkvision of 60ft.
Drewkeen Ancestry. Choose one Drewkeen subrace. Most of your traits depend on this decision.
Light Flight. Using your wings you can hover a foot of the ground. Your flight speed is 5.
Heat Vision. You can use your tongue to find nearby heat sources within 30ft.
Languages. You can speak, read, and write Common, Draconic, and Sylvan.
Subrace. Pick a subrace based on your Drewkeen Ancestry.

Subraces[edit]

Gold[edit]

Ability Score Increase. Either your Strength or Wisdom score increases by 1.
Draconic Knowledge. Your research is twice as fast and twice as effective.
Drewkeen Resistance. You are resistant to fire damage.
Weakening Flames. As an action, you can exhale nauseous flames in a 15-foot cone. Each creature in that area must succeed on a Constitution saving throw or take 1d6 fire damage and have disadvantage on all weapon and unarmed strike damage rolls for 1 minute. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The damage increases to 2d6 at 6th level, 3d6 at 11th level and 4d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.

Silver[edit]

Ability Score Increase. Either your Intelligence or Charisma score increases by 1.
Draconic Persuasion. You are proficient in the Persuasion skill.
Drewkeen Resistance. You are resistant to cold damage.
Paralysing Cold. As an action, you can exhale a numbing cold in a 15-foot cone. Each creature in that area must succeed on a Constitution saving throw or take 1d6 cold damage and be paralyzed for 1 minute. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The damage increases to 2d6 at 6th level, 3d6 at 11th level and 4d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.

Copper[edit]

Ability Score Increase. Either your Wisdom or Charisma score increases by 1.
Draconic Poker Face. You are proficient in the Deception skill.
Drewkeen Resistance. You are resistant to acid damage.
Slowing Gas. As an action, you can exhale an acidic gas in a 15-foot cone. Each creature in that area must succeed on a Constitution saving throw. On a failed save, a creature takes 1d6 acid damage, can't use reactions and its speed is halved. On a successful save the creature only takes the acid damage. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. The damage increases to 2d6 at 6th level, 3d6 at 11th level and 4d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.

Bronze[edit]

Ability Score Increase. Either your Intelligence or Wisdom score increases by 1.
Amphibious. You can breathe both air and water and have a swimming speed equal to your walking speed.
Drewkeen Resistance. You are resistant to lightning damage.
Resounding Lightning. As an action, you let you a resounding blast of lightning in a 15-foot cone. Each creature in that area must succeed on a Strength saving throw or take 1d6 lightning damage and be knocked back a distance equal to your proficiency bonus times 10. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. This can be used underwater. The damage increases to 2d6 at 6th level, 3d6 at 11th level and 4d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.

Brass[edit]

Ability Score Increase. Either your Intelligence or Charisma score increases by 1.
Natural Historian. You are proficient in the History skill.
Drewkeen Resistance. You are resistant to fire damage
Sleeping Fire. As an action, you can exhale a green fire that's fumes cause creatures to sleep in a 15-foot cone. Each creature in that area must succeed on a Constitution saving throw or take 1d6 fire damage before falling unconscious for 1 minute. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. This effect ends for a creature if the creature takes damage after falling unconscious or someone uses an action to wake it. The damage increases to 2d6 at 6th level, 3d6 at 11th level and 4d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.

Red[edit]

Ability Score Increase. Either your Strength or Dexterity score increases by 1.
Original Leader. You are a born leader or a really good persuader. You are proficient in the persuasion skill or you have a +1 bonus for An ability score was not entered for this template!.
Drewkeen Resistance. You are resistant to fire damage
Scorching Fire. As an action, you can exhale a scorching flame in a 15-foot cone. Each creature in that area must succeed on a Dexterity saving throw. On a failed save, a creature takes 1d6 fire damage and is frightened. On a successful save the creature only takes the fire damage. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. This effect lasts for 1 minute. The creature can make a Wisdom saving throw at the end of each of its turns, ending the effect on itself with a successful save. The damage increases to 2d6 at 6th level, 3d6 at 11th level and 4d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.

Blue[edit]

Ability Score Increase. Either your Strength or Intelligence score increases by 1.
Born Meteorologist. You always know what the weather will be and you aren't affected by the weather.
Drewkeen Resistance. You are resistant to lightning damage
Stunning Lightning. As an action, you can exhale a stunning lightning blast in a 15-foot cone. Each creature in that area must succeed on a Dexterity saving throw. On a failed save, a creature takes 1d6 lightning damage and is stunned. On a successful save the creature only takes the lightning damage. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. The creature can make a Constitution saving throw at the end of each of its turns, ending the effect on itself with a successful save. The damage increases to 2d6 at 6th level, 3d6 at 11th level and 4d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.

Green[edit]

Ability Score Increase. Your Charisma score increases by 1.
Draconic Poker Face. You are proficient in the deception skill
Drewkeen Resistance. You are resistant to poison damage
Poisonous Fog. As an action, you can exhale a poisonous fog in a 15-foot cone. Each creature in that area must succeed on a Constitution saving throw. On a failed save, a creature takes 1d6 poison damage and becomes poisoned for 1 minute. On a successful save the creature only takes the poison damage. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. The damage increases to 2d6 at 6th level, 3d6 at 11th level and 4d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.

Black[edit]

Ability Score Increase. Either your Strength or Dexterity score increases by 1.
Mysterious Spy. You are proficient in the stealth skill
Drewkeen Resistance. You are resistant to acid damage
Devouring Acid. As an action, you can exhale a corrosive burst of acid in a 15-foot cone. Each creature in that area must succeed on a Dexterity saving throw. On a failed save, a creature takes 1d6 acid damage and reduces a targets Armor Class by 1. On a successful save the creature only takes the acid damage. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. The damage increases to 2d6 at 6th level, 3d6 at 11th level and 4d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.

White[edit]

Ability Score Increase. Either your Strength or Wisdom score increases by 1.
Ice Walk. You can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost you extra moment.
Drewkeen Resistance. You are resistant to cold damage
Numbing Cold. As an action, you can exhale a numbing frost in a 15-foot cone. Each creature in that area must succeed on a Constitution saving throw. On a failed save, a creature takes 1d6 cold damage and is incapacitated, frozen in place. At the beginning of each of its turns, it can remake its save, on a successful save the creature only takes the cold damage. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. This effect lasts for 1 minute. The damage increases to 2d6 at 6th level, 3d6 at 11th level and 4d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.

Yellow[edit]

This was a official dragon race in the 2nd Edition, but then got removed for unknown reasons. I changed the breath weapon to be a bit more balanced, but if you think it is not balanced just let me know.

Ability Score Increase. Either your Dexterity or Wisdom
Dangerous Hunter. You are proficient in the survival skill.
Drewkeen Resistance. You are resistant to radiant damage.
Storming Sands. As an action, you can exhale scorching air and sand in a 15-foot by 15-foot cloud. Each creature in that area must succeed on a Dexterity saving throw. On a failed save, a creature takes 1d4 fire damage and 1d4 radiant damage. On a successful save the creature only takes the fire damage. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. This effect lasts for 1 minute. The creature can make a Wisdom saving throw at the end of each of its turns, ending the effect on itself with a successful save. The damage increases to 2d4 at 6th level, 3d4 at 11th level and 4d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.


Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
3′ 11'″ +2d12 94 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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