Dragon Sword (5e Equipment)

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Scales.png This page is of questionable balance. Reason: +5 to hit and damage? I don't think anything in core does this, possibly too many benefits for a Legend. item


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Weapon (rapier), legendary (requires attunement)

This blade is created with the scales of and infused with the power of a copper dragon.

Sharp. You have a +5 bonus to attack and damage rolls made with this magic weapon.

Sure grip. The holder of this sword is always under the effect of a spider climb spell.

Pact of the copper dragon. While holding the blade you have acid resistance.

Acid spray. 5 times a day while holding the blade you can squirt acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 7d8 acid damage on a failed save, or half as much damage on a successful one.

Dragon's presence. On a critical hit each creature of the holders choice that is within 120 feet of the holder and aware of them must succeed on a DC 19 Wisdom saving throw, or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the holder's frightful presence for the next 24 hours.

Charges.It has five charges of stone shape, three charges of transmute rock to mud/mud to rock and one charge of wall of stone all of which recharge after a long rest.

Paid in blood. Attunement requires the willingly spilled blood of a copper dragon and something made from copper. When attuned the blade suddenly feels lighter and perfectly balanced in your hand.

Copper blood. This weapon deals an additional 3d8 acid damage.





Sentience. This blade is sentient and can telepathically communicate regardless of language.
Personality. It's alignment is CG and it likes people that can relate a joke, humorous story, or riddle neither it nor its holder has heard before. It quickly gets annoyed with anyone who doesn’t laugh at its jokes or accept its tricks with good humor. It likes to taunt and annoy opponents into giving up or acting foolishly.


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