Dracohybrid Pursuer (5e Creature)
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Medium monstrosity (dracohybrid), unaligned
Armor Class 14 (natural armor)
Skills Perception +3, Stealth +4
Pursuer's Curse. At the start of its turn, the dracohybrid can move up to its speed toward a hostile creature with a dragon's curse that it can see.
Two Heads. The dracohybrid has advantage on Wisdom (Perception) checks and on saving throws against being blinded, deafened, stunned, and knocked unconscious.
Bites. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage and 5 (2d4) acid damage.
Dragon's Curse. The dracohybrid targets one creature it can see within 30 feet of it. The target must succeed on a DC 11 Wisdom saving throw against this magic or be cursed for 1 minute with a dragon's curse. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Dragon's Curse of all dracohybrids for the next 24 hours.
See also Dracohybrids (5e Creature)
The dracohybrid pursuers relentlessly chase down their prey, only stopping once they or their quarry is dead. They even run through the night, apparently sleeping while still moving. Those with the dragon's curse find that the pursuers leap and bound towards them with renewed speed.
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